Vibed the cleanup a bit
This commit is contained in:
parent
6bd3102593
commit
ead8dfe39f
@ -2,68 +2,76 @@
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#include "desktop_hander.h"
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#include "input_manager.h"
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#include "tft_handler.h"
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#include "event_manager.h"
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#include "GLOBALS.h"
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WindowManager* wm; // Globals
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WindowManager* wm;
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Desktop_Hander* dh;
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InputManager* im;
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TFT_Handler* th;
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DISPLAY_STATE* _display_state;
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CLICK_EVENT* _click_event;
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uint32_t totalHeap = ESP.getHeapSize();
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uint32_t freeHeap = ESP.getFreeHeap();
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uint32_t usedHeap = totalHeap - freeHeap;
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float percentUsed = (float)usedHeap * 100.0 / totalHeap;
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TaskHandle_t InputTask;
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TaskHandle_t Task1;
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void input_task(void* pvParameters) {
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for(;;) {
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im->update();
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vTaskDelay(1);
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}
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}
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void setup() {
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Serial.begin(115200);
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Serial.println("Initializing...");
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// Create shared state
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_display_state = new DISPLAY_STATE();
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_display_state->update_display.store(false);
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_click_event = new CLICK_EVENT();
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_click_event->event = CLICK_EVENTS::NONE;
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// Create managers
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wm = new WindowManager();
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dh = new Desktop_Hander();
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im = new InputManager();
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th = new TFT_Handler();
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// Initialize in order
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th->init(_display_state);
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im->init(_display_state, th, _click_event);
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dh->init(th);
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wm->init(th);
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delay(500);
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// Create InputManager thread
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// Initialize event manager (creates dispatcher task)
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EventManager::getInstance().init();
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// Initialize components (they subscribe to events)
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im->init(_display_state, th);
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dh->init(th, _display_state);
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wm->init(th, _display_state);
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// Create input task on Core 0
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xTaskCreatePinnedToCore(
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task1, /* Task function. */
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"task1", /* name of task. */
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10000, /* Stack size of task */
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NULL, /* parameter of the task */
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1, /* priority of the task */
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&Task1, /* Task handle to keep track of created task */
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0); /* pin task to core 0 */
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delay(500);
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input_task,
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"input_task",
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4096,
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NULL,
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1,
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&InputTask,
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0
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);
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delay(100);
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// Create test windows
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Window win1 = {
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.id = 0,
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.x = 10,
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.y = 30,
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.width = 350,
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.height = 250,
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.background_color = 0xbdf7, // Blue
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.foreground_color = COL_DARK_BLUE, // White
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.background_color = 0xbdf7,
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.foreground_color = COL_DARK_BLUE,
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.focused = false,
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.title = "Hello Worl!",
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.title = "Hello World!",
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.window_actions = {},
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};
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wm->create_window(win1);
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Window win2 = {
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@ -72,30 +80,19 @@ void setup() {
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.y = 50,
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.width = 350,
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.height = 250,
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.background_color = 0xbdf7, // Blue
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.foreground_color = COL_DARK_BLUE, // White
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.background_color = 0xbdf7,
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.foreground_color = COL_DARK_BLUE,
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.focused = true,
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.title = "lmao",
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.title = "Second Window",
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.window_actions = {},
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};
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wm->create_window(win2);
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Serial.println("Initialization complete");
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}
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void loop() {
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totalHeap = ESP.getHeapSize();
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freeHeap = ESP.getFreeHeap();
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usedHeap = totalHeap - freeHeap;
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percentUsed = (float)usedHeap * 100.0 / totalHeap;
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int start = millis();
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int id = wm->click_event(*_click_event);
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if (id >= 0)
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_display_state->update_display.store(true);
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_click_event->event = CLICK_EVENTS::NONE;
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// Only handle rendering in main loop
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if (_display_state->update_display.load()) {
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dh->re_draw_desktop();
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wm->draw_all();
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@ -103,19 +100,5 @@ void loop() {
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_display_state->update_display.store(false);
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}
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int stop = millis();
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//Serial.print("Total mem: "); Serial.println(ESP.getHeapSize());
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//Serial.print("Mem left: "); Serial.println(ESP.getFreeHeap());
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//Serial.print("Mem % used: "); Serial.println(percentUsed);
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//Serial.println(stop - start);
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delay(50);
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}
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void task1(void * pvParameters) {
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for(;;) {
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im->update();
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vTaskDelay(1);
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}
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}
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@ -7,6 +7,11 @@ enum CLICK_EVENTS {
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RIGHT_CLICK = 2,
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};
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enum REDRAW_EVENT {
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DESKTOP = 0,
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WINDOWS = 1,
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};
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struct CLICK_EVENT {
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int x;
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int y;
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@ -1,10 +1,15 @@
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#include "desktop_hander.h"
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#include "tft_handler.h"
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void Desktop_Hander::init(TFT_Handler* th) {
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void Desktop_Hander::init(TFT_Handler* th, DISPLAY_STATE* ds) {
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tft = th;
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display_state = ds;
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for (int i; i < 5; i++) {
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// Subscribe to events
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EventManager::getInstance().subscribe(this);
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// Create desktop items
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for (int i = 0; i < 5; i++) {
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Desktop_Item di = {
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.id = i,
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.place_x = i * 50 + 1,
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@ -34,7 +39,6 @@ void Desktop_Hander::draw_background(int color) {
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void Desktop_Hander::draw_task_bar(int color) {
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// bar
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tft->draw_box(0, 293, 480, 40, color);
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tft->draw_line(0, 294, 480, 294, 0xffff);
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// Outer shadow
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@ -50,10 +54,33 @@ void Desktop_Hander::draw_task_bar(int color) {
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tft->draw_box(6, 298, 50, 18, color);
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}
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void Desktop_Hander::draw_desktop_Item(Desktop_Item desktop_item) {
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tft->draw_box(desktop_item.place_x, desktop_item.place_y, desktop_item.icon_size_x, desktop_item.icon_size_y, 0x4648);
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void Desktop_Hander::draw_desktop_Item(const Desktop_Item& desktop_item) {
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tft->draw_box(desktop_item.place_x, desktop_item.place_y,
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desktop_item.icon_size_x, desktop_item.icon_size_y, 0x4648);
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}
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int Desktop_Hander::click_event(CLICK_EVENT event) {
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return 0;
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void Desktop_Hander::on_click_event(const CLICK_EVENT& event) {
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if (event.event != CLICK_EVENTS::LEFT_CLICK) {
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return;
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}
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handle_desktop_click(event);
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}
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void Desktop_Hander::handle_desktop_click(const CLICK_EVENT& event) {
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// Check if click is on desktop (not on taskbar or windows)
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// This is where you'd check if an icon was clicked
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for (const auto& item : items) {
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if (event.x >= item.place_x &&
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event.x <= (item.place_x + item.icon_size_x) &&
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event.y >= item.place_y &&
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event.y <= (item.place_y + item.icon_size_y)) {
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Serial.print("Desktop item clicked: ");
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Serial.println(item.id);
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// TODO: Handle icon click (open window, etc.)
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break;
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}
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}
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}
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@ -1,19 +1,25 @@
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#pragma once
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#include "desktop.h"
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#include "tft_handler.h"
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#include "event_manager.h"
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#include <vector>
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#include "GLOBALS.h"
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class Desktop_Hander {
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class Desktop_Hander : public IEventListener {
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private:
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TFT_Handler* tft;
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DISPLAY_STATE* display_state;
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std::vector<Desktop_Item> items;
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void handle_desktop_click(const CLICK_EVENT& event);
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public:
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void init(TFT_Handler* th);
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void init(TFT_Handler* th, DISPLAY_STATE* ds);
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void re_draw_desktop();
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void draw_background(int color);
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void draw_task_bar(int color);
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void draw_desktop_Item(Desktop_Item desktop_item);
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int click_event(CLICK_EVENT event);
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void draw_desktop_Item(const Desktop_Item& desktop_item);
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// IEventListener interface
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void on_click_event(const CLICK_EVENT& event) override;
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};
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43
Desktop_Test/event_manager.cpp
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43
Desktop_Test/event_manager.cpp
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@ -0,0 +1,43 @@
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#include "event_manager.h"
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void EventManager::init() {
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xTaskCreatePinnedToCore(
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dispatch_task,
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"event_dispatch",
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4096,
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this,
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2, // Higher priority than input
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&_dispatcher_task,
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0
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);
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}
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void EventManager::publish(const CLICK_EVENT& event) {
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xQueueSend(_event_queue, &event, 0);
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}
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void EventManager::subscribe(IEventListener* listener) {
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_listeners.push_back(listener);
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}
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void EventManager::unsubscribe(IEventListener* listener) {
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auto it = std::find(_listeners.begin(), _listeners.end(), listener);
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if (it != _listeners.end()) {
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_listeners.erase(it);
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}
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}
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void EventManager::dispatch_task(void* pvParameters) {
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EventManager* self = static_cast<EventManager*>(pvParameters);
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CLICK_EVENT event;
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for (;;) {
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if (xQueueReceive(self->_event_queue, &event, portMAX_DELAY)) {
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// Dispatch to all listeners
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for (auto* listener : self->_listeners) {
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listener->on_click_event(event);
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}
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}
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vTaskDelay(1);
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}
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}
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43
Desktop_Test/event_manager.h
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43
Desktop_Test/event_manager.h
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@ -0,0 +1,43 @@
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#pragma once
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#include "freertos/queue.h"
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#include "GLOBALS.h"
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#include <functional>
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#include <algorithm>
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#include <vector>
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// Forward declare to avoid circular dependency
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class IEventListener {
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public:
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virtual void on_click_event(const CLICK_EVENT& event) = 0;
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virtual ~IEventListener() = default;
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};
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class EventManager {
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private:
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QueueHandle_t _event_queue;
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std::vector<IEventListener*> _listeners;
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TaskHandle_t _dispatcher_task;
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EventManager() {
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_event_queue = xQueueCreate(10, sizeof(CLICK_EVENT));
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}
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EventManager(const EventManager&) = delete;
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EventManager& operator=(const EventManager&) = delete;
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static void dispatch_task(void* pvParameters);
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public:
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static EventManager& getInstance() {
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static EventManager instance;
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return instance;
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}
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void init();
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void publish(const CLICK_EVENT& event);
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void subscribe(IEventListener* listener);
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void unsubscribe(IEventListener* listener);
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};
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@ -1,11 +1,11 @@
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#include "event_manager.h"
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#include "GLOBALS.h"
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#include "tft_handler.h"
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#include "HardwareSerial.h"
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#include "input_manager.h"
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void InputManager::init(DISPLAY_STATE* display_state, TFT_Handler* tf, CLICK_EVENT* event) {
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void InputManager::init(DISPLAY_STATE* display_state, TFT_Handler* tf) {
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_display_state = display_state;
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_event = event;
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_tf = tf;
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mi = {
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@ -25,19 +25,15 @@ void InputManager::update() {
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for (int i = 0; i < NUM_BUTTONS; i++) {
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int reading = digitalRead(BUTTON_PINS[i]);
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// Check if button state changed
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if (reading != lastButtonState[i]) {
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lastDebounceTime[i] = millis();
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}
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// Only register change after debounce delay
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if ((millis() - lastDebounceTime[i]) > DEBOUNCE_DELAY) {
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if (reading != buttonState[i]) {
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buttonState[i] = reading;
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// Button was pressed (went from HIGH to LOW)
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if (buttonState[i] == LOW) {
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// Add your button handling code here
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handle_button_press(i);
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}
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}
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@ -48,42 +44,55 @@ void InputManager::update() {
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}
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void InputManager::handle_button_press(int buttonIndex) {
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// Add your custom logic here for each button
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bool needs_redraw = false;
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switch(buttonIndex) {
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case 0:
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if (mi.x > 480)
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mi.x = 479;
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else
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mi.x += 5;
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case 0: // Right
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mi.x = (mi.x + 5 > 476) ? 476 : mi.x + 5;
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needs_redraw = true;
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break;
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case 1:
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if (mi.y > 320)
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mi.y = 319;
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else
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mi.y += 5;
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case 1: // Down
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mi.y = (mi.y + 5 > 316) ? 316 : mi.y + 5;
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needs_redraw = true;
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break;
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case 2:
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if (mi.y < 0)
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mi.y = 1;
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else
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mi.y -= 5;
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case 2: // Up
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mi.y = (mi.y - 5 < 0) ? 0 : mi.y - 5;
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needs_redraw = true;
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break;
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case 3:
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if (mi.x < 0)
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mi.x = 1;
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else
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mi.x -= 5;
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case 3: // Left
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mi.x = (mi.x - 5 < 0) ? 0 : mi.x - 5;
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needs_redraw = true;
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break;
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case 4:
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_event->event = CLICK_EVENTS::LEFT_CLICK;
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_event->x = mi.x;
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_event->y = mi.y;
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case 4: // Click
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{
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CLICK_EVENT event = {
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.x = mi.x,
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.y = mi.y,
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.event = CLICK_EVENTS::LEFT_CLICK
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};
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EventManager::getInstance().publish(event);
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}
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break;
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case 5:
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case 5: // Right click
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{
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CLICK_EVENT event = {
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.x = mi.x,
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.y = mi.y,
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.event = CLICK_EVENTS::RIGHT_CLICK
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};
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EventManager::getInstance().publish(event);
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}
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break;
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}
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if (needs_redraw) {
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_display_state->update_display.store(true);
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}
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}
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void InputManager::draw_button() {
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@ -1,5 +1,6 @@
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#pragma once
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#include "tft_handler.h"
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#include "event_manager.h"
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#include "GLOBALS.h"
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#include "icons.h"
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#include <Arduino.h>
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@ -14,7 +15,6 @@ private:
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int buttonState[NUM_BUTTONS] = {HIGH, HIGH, HIGH, HIGH, HIGH, HIGH};
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DISPLAY_STATE* _display_state;
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CLICK_EVENT* _event;
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TFT_Handler* _tf;
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Mouse_Icon mi;
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@ -22,7 +22,7 @@ private:
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bool are_buttons_pressed(int btn1, int btn2);
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public:
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void init(DISPLAY_STATE* display_state, TFT_Handler* tf, CLICK_EVENT* event);
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void init(DISPLAY_STATE* display_state, TFT_Handler* tf);
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void update();
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void draw_button();
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};
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@ -8,22 +8,22 @@ void TFT_Handler::init(DISPLAY_STATE* display_state) {
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tft.fillScreen(0x0000);
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}
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void TFT_Handler::draw_box(int x, int y, int size_x, int size_y, int color) {
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void TFT_Handler::start_draw() {
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tft.startWrite();
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}
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tft.setRotation(3);
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tft.fillRect(x, y, size_x, size_y, color);
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void TFT_Handler::end_draw() {
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tft.endWrite();
|
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}
|
||||
|
||||
void TFT_Handler::draw_rect(int x, int y, int size_x, int size_y, int thickness, int color) {
|
||||
tft.startWrite();
|
||||
void TFT_Handler::draw_box(int x, int y, int size_x, int size_y, int color) {
|
||||
tft.setRotation(3);
|
||||
tft.fillRect(x, y, size_x, size_y, color);
|
||||
}
|
||||
|
||||
void TFT_Handler::draw_rect(int x, int y, int size_x, int size_y, int thickness, int color) {
|
||||
tft.setRotation(3);
|
||||
tft.drawRect(x, y, size_x, size_y, color);
|
||||
|
||||
tft.endWrite();
|
||||
}
|
||||
|
||||
void TFT_Handler::draw_line(int x1, int y1, int x2, int y2, int color) {
|
||||
@ -31,19 +31,15 @@ void TFT_Handler::draw_line(int x1, int y1, int x2, int y2, int color) {
|
||||
}
|
||||
|
||||
void TFT_Handler::draw_text(int x, int y, std::string str) {
|
||||
tft.startWrite();
|
||||
|
||||
tft.setTextColor(TFT_WHITE);
|
||||
tft.setTextSize(2);
|
||||
tft.drawString(str.c_str(), x, y);
|
||||
|
||||
tft.endWrite();
|
||||
}
|
||||
|
||||
void TFT_Handler::fill_screen(int color) {
|
||||
tft.startWrite();
|
||||
|
||||
tft.fillScreen(color);
|
||||
|
||||
tft.endWrite();
|
||||
}
|
||||
|
||||
void TFT_Handler::draw_box_sprite(int x, int y, int size_x, int size_y, int color) {
|
||||
|
||||
}
|
||||
@ -55,9 +55,15 @@ public:
|
||||
DISPLAY_STATE* _display_state;
|
||||
|
||||
void init(DISPLAY_STATE* display_state);
|
||||
|
||||
void start_draw();
|
||||
void end_draw();
|
||||
|
||||
void draw_box(int x, int y, int size_x, int size_y, int color);
|
||||
void draw_rect(int x, int y, int size_x, int size_y, int thickness, int color);
|
||||
void draw_line(int x1, int y1, int x2, int y2, int color);
|
||||
void draw_text(int x, int y, std::string str);
|
||||
void fill_screen(int color);
|
||||
|
||||
void draw_box_sprite(int x, int y, int size_x, int size_y, int color);
|
||||
};
|
||||
|
||||
@ -1,36 +1,39 @@
|
||||
#include "HardwareSerial.h"
|
||||
#include "GLOBALS.h"
|
||||
#include "window_manager.h"
|
||||
#include <algorithm>
|
||||
|
||||
void WindowManager::init(TFT_Handler* th) {
|
||||
void WindowManager::init(TFT_Handler* th, DISPLAY_STATE* ds) {
|
||||
tft = th;
|
||||
display_state = ds;
|
||||
|
||||
// Subscribe to events
|
||||
EventManager::getInstance().subscribe(this);
|
||||
}
|
||||
|
||||
void WindowManager::create_window(Window window) {
|
||||
windows.push_back(window);
|
||||
draw_window(window);
|
||||
display_state->update_display.store(true);
|
||||
}
|
||||
|
||||
void WindowManager::close_window(int window_id) {
|
||||
for (auto it = windows.begin(); it != windows.end(); ++it) {
|
||||
if (it->id == window_id) {
|
||||
windows.erase(it);
|
||||
display_state->update_display.store(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
draw_all();
|
||||
}
|
||||
|
||||
void WindowManager::draw_all() {
|
||||
tft->start_draw();
|
||||
for (const auto& win : windows) {
|
||||
draw_window(win);
|
||||
}
|
||||
tft->end_draw();
|
||||
}
|
||||
|
||||
void WindowManager::draw_window(Window window) {
|
||||
void WindowManager::draw_window(const Window& window) {
|
||||
// Outer shadow
|
||||
//tft->draw_box(window.x, window.y, window.width + 2, window.height + 2, 0x0000);
|
||||
tft->draw_rect(window.x, window.y, window.width + 2, window.height + 2, 1, 0x0000);
|
||||
|
||||
// Inner shadow
|
||||
@ -55,45 +58,49 @@ void WindowManager::draw_window(Window window) {
|
||||
tft->draw_text(window.x + 6 + 65, window.y + 10, window.title.c_str());
|
||||
|
||||
// Window content
|
||||
tft->draw_box(window.x + 3, window.y + 30 + 5, window.width - 6, window.height - 7 - 30, COL_WHITE);
|
||||
tft->draw_box(window.x + 3, window.y + 35, window.width - 6, window.height - 38, COL_WHITE);
|
||||
}
|
||||
|
||||
int WindowManager::click_event(CLICK_EVENT event) {
|
||||
int id = -1;
|
||||
|
||||
if (event.event == CLICK_EVENTS::NONE) {
|
||||
return -1;
|
||||
void WindowManager::on_click_event(const CLICK_EVENT& event) {
|
||||
if (event.event != CLICK_EVENTS::LEFT_CLICK) {
|
||||
return;
|
||||
}
|
||||
|
||||
int clicked_id = handle_window_click(event);
|
||||
|
||||
if (clicked_id >= 0) {
|
||||
display_state->update_display.store(true);
|
||||
}
|
||||
}
|
||||
|
||||
int WindowManager::handle_window_click(const CLICK_EVENT& event) {
|
||||
// Iterate BACKWARDS - last window is on top
|
||||
for (int i = windows.size() - 1; i >= 0; i--) {
|
||||
Window& window = windows[i];
|
||||
|
||||
if (event.event != CLICK_EVENTS::LEFT_CLICK)
|
||||
continue;
|
||||
// Check if click is within window bounds
|
||||
if (event.x >= window.x && event.x <= (window.x + window.width) &&
|
||||
event.y >= window.y && event.y <= (window.y + window.height)) {
|
||||
|
||||
if (event.x >= window.x && event.x <= (window.x + window.width)) {
|
||||
|
||||
if (event.y >= window.y && event.y <= (window.y + window.height)) {
|
||||
|
||||
if (window.focused)
|
||||
break;
|
||||
if (window.focused) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Unfocus all windows
|
||||
for (size_t j = 0; j < windows.size(); j++) {
|
||||
windows[j].focused = false;
|
||||
for (auto& win : windows) {
|
||||
win.focused = false;
|
||||
}
|
||||
|
||||
// Focus this window
|
||||
window.focused = true;
|
||||
id = window.id;
|
||||
|
||||
// Move window to end (top of z-order)
|
||||
auto it = windows.begin() + i;
|
||||
std::rotate(it, it + 1, windows.end());
|
||||
}
|
||||
|
||||
return window.id;
|
||||
}
|
||||
}
|
||||
|
||||
return id;
|
||||
return -1;
|
||||
}
|
||||
@ -2,6 +2,7 @@
|
||||
|
||||
#include "window.h"
|
||||
#include "tft_handler.h"
|
||||
#include "event_manager.h"
|
||||
#include <vector>
|
||||
#include "GLOBALS.h"
|
||||
|
||||
@ -12,16 +13,21 @@
|
||||
#define COL_DARK_BLUE 0x0014
|
||||
#define COL_RED 0xf800
|
||||
|
||||
class WindowManager {
|
||||
class WindowManager : public IEventListener {
|
||||
private:
|
||||
TFT_Handler* tft; // Pointer to shared TFT handler
|
||||
std::vector<Window> windows; // Track all windows
|
||||
TFT_Handler* tft;
|
||||
DISPLAY_STATE* display_state;
|
||||
std::vector<Window> windows;
|
||||
|
||||
int handle_window_click(const CLICK_EVENT& event);
|
||||
|
||||
public:
|
||||
void init(TFT_Handler* th);
|
||||
void init(TFT_Handler* th, DISPLAY_STATE* ds);
|
||||
void create_window(Window window);
|
||||
void close_window(int window_id);
|
||||
void draw_all(); // Redraw all windows
|
||||
void draw_window(Window window);
|
||||
int click_event(CLICK_EVENT event);
|
||||
void draw_all();
|
||||
void draw_window(const Window& window);
|
||||
|
||||
// IEventListener interface
|
||||
void on_click_event(const CLICK_EVENT& event) override;
|
||||
};
|
||||
Loading…
Reference in New Issue
Block a user