104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
#include "event_manager.h"
|
|
#include "GLOBALS.h"
|
|
#include "tft_handler.h"
|
|
#include "HardwareSerial.h"
|
|
#include "input_manager.h"
|
|
|
|
void InputManager::init(DISPLAY_STATE* display_state, TFT_Handler* tf) {
|
|
_display_state = display_state;
|
|
_tf = tf;
|
|
|
|
mi = {
|
|
.x = 5,
|
|
.y = 5,
|
|
.size_x = 4,
|
|
.size_y = 4,
|
|
.color = 0x0000,
|
|
};
|
|
|
|
for (int i = 0; i < NUM_BUTTONS; i++) {
|
|
pinMode(BUTTON_PINS[i], INPUT_PULLUP);
|
|
}
|
|
}
|
|
|
|
void InputManager::update() {
|
|
for (int i = 0; i < NUM_BUTTONS; i++) {
|
|
int reading = digitalRead(BUTTON_PINS[i]);
|
|
|
|
if (reading != lastButtonState[i]) {
|
|
lastDebounceTime[i] = millis();
|
|
}
|
|
|
|
if ((millis() - lastDebounceTime[i]) > DEBOUNCE_DELAY) {
|
|
if (reading != buttonState[i]) {
|
|
buttonState[i] = reading;
|
|
|
|
if (buttonState[i] == LOW) {
|
|
handle_button_press(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
lastButtonState[i] = reading;
|
|
}
|
|
}
|
|
|
|
void InputManager::handle_button_press(int buttonIndex) {
|
|
bool needs_redraw = false;
|
|
|
|
switch(buttonIndex) {
|
|
case 0: // Right
|
|
mi.x = (mi.x + 5 > 476) ? 476 : mi.x + 5;
|
|
needs_redraw = true;
|
|
break;
|
|
|
|
case 1: // Down
|
|
mi.y = (mi.y + 5 > 316) ? 316 : mi.y + 5;
|
|
needs_redraw = true;
|
|
break;
|
|
|
|
case 2: // Up
|
|
mi.y = (mi.y - 5 < 0) ? 0 : mi.y - 5;
|
|
needs_redraw = true;
|
|
break;
|
|
|
|
case 3: // Left
|
|
mi.x = (mi.x - 5 < 0) ? 0 : mi.x - 5;
|
|
needs_redraw = true;
|
|
break;
|
|
|
|
case 4: // Click
|
|
{
|
|
CLICK_EVENT event = {
|
|
.x = mi.x,
|
|
.y = mi.y,
|
|
.event = CLICK_EVENTS::LEFT_CLICK
|
|
};
|
|
EventManager::getInstance().publish(event);
|
|
}
|
|
break;
|
|
|
|
case 5: // Right click
|
|
{
|
|
CLICK_EVENT event = {
|
|
.x = mi.x,
|
|
.y = mi.y,
|
|
.event = CLICK_EVENTS::RIGHT_CLICK
|
|
};
|
|
EventManager::getInstance().publish(event);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (needs_redraw) {
|
|
_display_state->update_display.store(true);
|
|
}
|
|
}
|
|
|
|
void InputManager::draw_button() {
|
|
_tf->draw_box(mi.x, mi.y, mi.size_x, mi.size_y, mi.color);
|
|
}
|
|
|
|
bool InputManager::are_buttons_pressed(int btn1, int btn2) {
|
|
return (buttonState[btn1] == LOW && buttonState[btn2] == LOW);
|
|
} |