131 lines
3.0 KiB
C++
131 lines
3.0 KiB
C++
#include "../include/NumberHelper.h"
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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vector<int> NumberHelper::getRolls(string csv){
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vector<int> rolls;
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stringstream ss(csv);
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string number;
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// Get number from the CSV file, split by comma, and convert to int.
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while (getline(ss, number, ',')) {
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rolls.push_back(stoi(number));
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}
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return rolls;
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}
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bool NumberHelper::validateRolls(vector<int> rolls){
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int rollCount = rolls.size();
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for(int i = 0; i < rollCount; ++i) {
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if(rolls[i] > 10 || rolls[i] < 0) {
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cerr << "Number: " << rolls[i] << " is invalid.";
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return false;
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}
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}
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// A game can not have less than 12 rolls, and more than 21.
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if (rollCount < 12 || rollCount > 21) {
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cerr << "Incorrect amount of rolls.";
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return false;
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}
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// 10th frame rule.
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if (rollCount == 21) {
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if (rolls[18] != 10 && rolls[18] + rolls[19] != 10) {
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return false;
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}
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}
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return true;
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}
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vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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vector<Frame> frame;
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int roll = 0;
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while (roll != rolls.size())
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{
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// Strike
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if (rolls[roll] == 10)
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{
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// If we're on our last frame, and roll a strike, we're given two bonus rolls.
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if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) {
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frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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frame.push_back(CreateStrikeFrame(10));
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roll += 1;
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}
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// Spare
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else if (rolls[roll] + rolls[roll + 1] == 10)
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{
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// If we're on our last frame, and roll a spare, we're given a bonus roll.
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if (roll + 3 == rolls.size() && rolls[roll] + rolls[roll + 1] == 10)
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{
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frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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}
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// Open Frame
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else
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{
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frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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}
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}
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return frame;
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}
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Frame NumberHelper::CreateStrikeFrame(int i){
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struct Frame frame = Frame();
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vector<int> rolls;
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rolls.push_back(i);
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frame.Roll = rolls;
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return frame;
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}
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Frame NumberHelper::CreateFreeFrame(int i, int j){
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struct Frame frame = Frame();
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vector<int> rolls;
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rolls.push_back(i);
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rolls.push_back(j);
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frame.Roll = rolls;
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return frame;
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}
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Frame NumberHelper::CreateBonusFrame(int i, int j, int k){
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struct Frame frame = Frame();
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vector<int> rolls;
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rolls.push_back(i);
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rolls.push_back(j);
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rolls.push_back(k);
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frame.Roll = rolls;
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return frame;
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} |