#include "../include/NumberHelper.h" #include #include #include #include vector NumberHelper::getRolls(string csv){ vector rolls; stringstream ss(csv); string number; // Get number from the CSV file, split by comma, and convert to int. while (getline(ss, number, ',')) { rolls.push_back(stoi(number)); } return rolls; } bool NumberHelper::validateRolls(vector rolls){ int rollCount = rolls.size(); for(int i = 0; i < rollCount; ++i) { if(rolls[i] > 10 || rolls[i] < 0) { cerr << "Number: " << rolls[i] << " is invalid."; return false; } } // A game can not have less than 12 rolls, and more than 21. if (rollCount < 12 || rollCount > 21) { cerr << "Incorrect amount of rolls."; return false; } // 10th frame rule. if (rollCount == 21) { if (rolls[18] != 10 && rolls[18] + rolls[19] != 10) { return false; } } return true; } vector NumberHelper::createFrames(vector rolls){ vector frame; int roll = 0; while (roll != rolls.size()) { // Strike if (rolls[roll] == 10) { // If we're on our last frame, and roll a strike, we're given two bonus rolls. if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) { frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2])); break; } frame.push_back(CreateStrikeFrame(10)); roll += 1; } // Spare else if (rolls[roll] + rolls[roll + 1] == 10) { // If we're on our last frame, and roll a spare, we're given a bonus roll. if (roll + 3 == rolls.size() && rolls[roll] + rolls[roll + 1] == 10) { frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2])); break; } frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1])); roll += 2; } // Open Frame else { frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1])); roll += 2; } } return frame; } Frame NumberHelper::CreateStrikeFrame(int i){ struct Frame frame = Frame(); vector rolls; rolls.push_back(i); frame.Roll = rolls; return frame; } Frame NumberHelper::CreateFreeFrame(int i, int j){ struct Frame frame = Frame(); vector rolls; rolls.push_back(i); rolls.push_back(j); frame.Roll = rolls; return frame; } Frame NumberHelper::CreateBonusFrame(int i, int j, int k){ struct Frame frame = Frame(); vector rolls; rolls.push_back(i); rolls.push_back(j); rolls.push_back(k); frame.Roll = rolls; return frame; }