Compare commits
41 Commits
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b99b13383f |
2
.gitignore
vendored
2
.gitignore
vendored
@ -86,3 +86,5 @@ dkms.conf
|
||||
*.out
|
||||
*.app
|
||||
|
||||
# Custom
|
||||
bin/*
|
||||
|
16
Dockerfile
16
Dockerfile
@ -1,7 +1,17 @@
|
||||
FROM gcc:latest
|
||||
FROM gcc:latest AS build
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY bin/Bowling /app/
|
||||
COPY include/* /app/include/
|
||||
COPY src/* /app/src/
|
||||
|
||||
CMD ["./Bowling"]
|
||||
RUN g++ src/*.cpp -o Bowling
|
||||
|
||||
FROM debian:sid-slim
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY --from=build /app/Bowling Bowling
|
||||
COPY rolls.txt /app/
|
||||
|
||||
CMD ["./Bowling", "rolls.txt"]
|
||||
|
@ -1,13 +0,0 @@
|
||||
#ifndef FILEHELPER_H
|
||||
#define FILEHELPER_H
|
||||
|
||||
class FileHelper {
|
||||
public:
|
||||
FileHelper();
|
||||
|
||||
~FileHelper();
|
||||
|
||||
static bool FileExists(char *path);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
#ifndef FILEREADER_H
|
||||
#define FILEREADER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class FileReader {
|
||||
public:
|
||||
FileReader();
|
||||
|
||||
~FileReader();
|
||||
|
||||
static std::string GetFile(char *path);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
#ifndef NUMBERHELPER_H
|
||||
#define NUMBERHELPER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class NumberHelper {
|
||||
public:
|
||||
NumberHelper();
|
||||
|
||||
~NumberHelper();
|
||||
|
||||
static std::vector<int> GetNumbers(const std::string csv);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,3 +1,9 @@
|
||||
# Bowling
|
||||
|
||||
If you want to try out the project, please use git clone with the HTTPS link to the repo, and not the SSH link, as only the owner can pull and push via SSH.
|
||||
To run the project, simply follow these steps:
|
||||
1. `git clone https://git.rbwr.dk/owner/Bowling.git`
|
||||
2. `cd Bowling/`
|
||||
2. `docker build -t bowling .`
|
||||
3. `docker run --rm bowling`
|
||||
|
||||
To change bowling score, simply edit the `rolls.txt` file, and build the docker image again.
|
19
include/FileUtils.h
Normal file
19
include/FileUtils.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef FILEUTILS_H
|
||||
#define FILEUTILS_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class FileUtils {
|
||||
public:
|
||||
FileUtils() = default;
|
||||
|
||||
~FileUtils() = default;
|
||||
|
||||
static string getFile(char *path);
|
||||
static bool fileExists(char *path);
|
||||
};
|
||||
|
||||
#endif
|
11
include/Frame.h
Normal file
11
include/Frame.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef FRAME_H
|
||||
#define FRAME_H
|
||||
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
struct Frame {
|
||||
vector<int> Roll;
|
||||
};
|
||||
|
||||
#endif
|
28
include/NumberUtils.h
Normal file
28
include/NumberUtils.h
Normal file
@ -0,0 +1,28 @@
|
||||
#ifndef NUMBERUTILS_H
|
||||
#define NUMBERUTILS_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../include/Frame.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class NumberUtils {
|
||||
public:
|
||||
NumberUtils() = default;
|
||||
|
||||
~NumberUtils() = default;
|
||||
|
||||
static vector<int> getRolls(const string& csv);
|
||||
static bool validateRolls(const vector<int>& rolls);
|
||||
static vector<Frame> createFrames(const vector<int>& rolls);
|
||||
|
||||
private:
|
||||
static Frame createStrikeFrame(int i);
|
||||
static Frame createFreeFrame(int i, int j);
|
||||
static Frame createBonusFrame(int i, int j, int k);
|
||||
static bool isNumber(const std::string& str);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
24
include/PrintFrames.h
Normal file
24
include/PrintFrames.h
Normal file
@ -0,0 +1,24 @@
|
||||
#ifndef PRINTFRAMES_H
|
||||
#define PRINTFRAMES_H
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "../include/Frame.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class PrintFrames {
|
||||
public:
|
||||
PrintFrames() = default;
|
||||
|
||||
~PrintFrames() = default;
|
||||
|
||||
|
||||
static void printResult(const vector<Frame>& frames);
|
||||
|
||||
private:
|
||||
static void printHeader();
|
||||
static string parseValue(const vector<Frame>& frames);
|
||||
};
|
||||
|
||||
#endif
|
19
include/ScoreCalculator.h
Normal file
19
include/ScoreCalculator.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef SCORECALCULATOR_H
|
||||
#define SCORECALCULATOR_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "../include/Frame.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class ScoreCalculator {
|
||||
public:
|
||||
ScoreCalculator() = default;
|
||||
|
||||
~ScoreCalculator() = default;
|
||||
|
||||
static int getScore(const vector<Frame>& frames);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
#include "../Include/FileHelper.h"
|
||||
#include <sys/stat.h>
|
||||
|
||||
FileHelper::FileHelper() {};
|
||||
FileHelper::~FileHelper() {};
|
||||
|
||||
bool FileHelper::FileExists(char *path){
|
||||
struct stat s;
|
||||
|
||||
// Check if file exists, and if it isn't a folder.
|
||||
if (stat(path, &s) == 0 && !(s.st_mode & S_IFDIR)){
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
#include "../Include/FileReader.h"
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
FileReader::FileReader() {};
|
||||
FileReader::~FileReader() {};
|
||||
|
||||
std::string FileReader::GetFile(char *path){
|
||||
std::ifstream file(path);
|
||||
|
||||
std::string line;
|
||||
|
||||
std::getline(file, line);
|
||||
|
||||
file.close();
|
||||
|
||||
return line;
|
||||
}
|
28
src/FileUtils.cpp
Normal file
28
src/FileUtils.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include "../include/FileUtils.h"
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <sys/stat.h>
|
||||
|
||||
bool FileUtils::fileExists(char *path){
|
||||
struct stat s;
|
||||
|
||||
// Check if file exists, and if it isn't a folder.
|
||||
if (stat(path, &s) == 0 && !(s.st_mode & S_IFDIR)){
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
string FileUtils::getFile(char *path){
|
||||
ifstream file(path);
|
||||
|
||||
string line;
|
||||
|
||||
// There is only one line in the file
|
||||
getline(file, line);
|
||||
|
||||
file.close();
|
||||
|
||||
return line;
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
#include "../Include/NumberHelper.h"
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
NumberHelper::NumberHelper() {};
|
||||
NumberHelper::~NumberHelper() {};
|
||||
|
||||
std::vector<int> NumberHelper::GetNumbers(const std::string csv){
|
||||
std::vector<int> rolls;
|
||||
std::stringstream ss(csv);
|
||||
std::string number;
|
||||
|
||||
while (std::getline(ss, number, ',')) {
|
||||
rolls.push_back(std::stoi(number));
|
||||
}
|
||||
|
||||
return rolls;
|
||||
}
|
140
src/NumberUtils.cpp
Normal file
140
src/NumberUtils.cpp
Normal file
@ -0,0 +1,140 @@
|
||||
#include "../include/NumberUtils.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <cctype>
|
||||
|
||||
vector<int> NumberUtils::getRolls(const string& csv){
|
||||
vector<int> rolls;
|
||||
stringstream ss(csv);
|
||||
string number;
|
||||
|
||||
// Get number from the CSV file, split by comma, and convert to int.
|
||||
while (getline(ss, number, ',')) {
|
||||
if (!isNumber(number)) {
|
||||
cerr << number << " is not a number.";
|
||||
break;
|
||||
}
|
||||
|
||||
rolls.push_back(stoi(number));
|
||||
}
|
||||
|
||||
return rolls;
|
||||
}
|
||||
|
||||
bool NumberUtils::validateRolls(const vector<int>& rolls){
|
||||
int rollCount = rolls.size();
|
||||
|
||||
for (int i = 0; i < rollCount; ++i) {
|
||||
if (rolls[i] > 10 || rolls[i] < 0) {
|
||||
cerr << "Number: " << rolls[i] << " is invalid.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// A game can not have less than 12 rolls, and more than 21.
|
||||
if (rollCount < 12 || rollCount > 21) {
|
||||
cerr << "Incorrect amount of rolls.";
|
||||
return false;
|
||||
}
|
||||
|
||||
// 10th frame rule.
|
||||
if (rollCount == 21) {
|
||||
if (rolls[18] != 10 && rolls[18] + rolls[19] != 10) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
vector<Frame> NumberUtils::createFrames(const vector<int>& rolls){
|
||||
vector<Frame> frame;
|
||||
|
||||
int roll = 0;
|
||||
|
||||
while (roll != rolls.size()) {
|
||||
// Strike
|
||||
if (rolls[roll] == 10) {
|
||||
// If we're on our last frame, and roll a strike, we're given two bonus rolls.
|
||||
if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) {
|
||||
frame.push_back(createBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
|
||||
break;
|
||||
}
|
||||
|
||||
frame.push_back(createStrikeFrame(10));
|
||||
|
||||
roll += 1;
|
||||
}
|
||||
|
||||
// Spare
|
||||
else if (rolls[roll] + rolls[roll + 1] == 10) {
|
||||
// If we're on our last frame, and roll a spare, we're given a bonus roll.
|
||||
if (roll + 3 == rolls.size()) {
|
||||
frame.push_back(createBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
|
||||
break;
|
||||
}
|
||||
|
||||
frame.push_back(createFreeFrame(rolls[roll], rolls[roll + 1]));
|
||||
|
||||
roll += 2;
|
||||
}
|
||||
|
||||
// Open Frame
|
||||
else {
|
||||
frame.push_back(createFreeFrame(rolls[roll], rolls[roll + 1]));
|
||||
|
||||
roll += 2;
|
||||
}
|
||||
}
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frame NumberUtils::createStrikeFrame(int i){
|
||||
struct Frame frame = Frame();
|
||||
|
||||
vector<int> rolls;
|
||||
|
||||
rolls.push_back(i);
|
||||
|
||||
frame.Roll = rolls;
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frame NumberUtils::createFreeFrame(int i, int j){
|
||||
struct Frame frame = Frame();
|
||||
|
||||
vector<int> rolls;
|
||||
|
||||
rolls.push_back(i);
|
||||
rolls.push_back(j);
|
||||
|
||||
frame.Roll = rolls;
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frame NumberUtils::createBonusFrame(int i, int j, int k){
|
||||
struct Frame frame = Frame();
|
||||
|
||||
vector<int> rolls;
|
||||
|
||||
rolls.push_back(i);
|
||||
rolls.push_back(j);
|
||||
rolls.push_back(k);
|
||||
|
||||
frame.Roll = rolls;
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
bool NumberUtils::isNumber(const std::string& str){
|
||||
for (size_t i = 0; i < str.size(); ++i) {
|
||||
if (!isdigit(str[i]) && !isspace(str[i])) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
132
src/PrintFrames.cpp
Normal file
132
src/PrintFrames.cpp
Normal file
@ -0,0 +1,132 @@
|
||||
#include "../include/PrintFrames.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
void PrintFrames::printResult(const vector<Frame>& frames) {
|
||||
printHeader();
|
||||
cout << parseValue(frames);
|
||||
}
|
||||
|
||||
void PrintFrames::printHeader() {
|
||||
cout << "| f1 | f2 | f3 | f4 | f5 | f6 | f7 | f8 | f9 | f10 |" << endl;
|
||||
}
|
||||
|
||||
string PrintFrames::parseValue(const vector<Frame>& frames) {
|
||||
stringstream ss;
|
||||
|
||||
// There can only be 10 frames.
|
||||
for (int i = 0; i < 10; i++) {
|
||||
ss << "|";
|
||||
// Strike
|
||||
if (frames[i].Roll[0] == 10) {
|
||||
if (frames[i].Roll.size() == 3) {
|
||||
ss << "X, ";
|
||||
|
||||
if (frames[i].Roll[1] == 10 && frames[i].Roll[2] == 10) {
|
||||
ss << "X, X";
|
||||
}
|
||||
else if (frames[i].Roll[1] != 10 && frames[i].Roll[2] == 10) {
|
||||
ss << frames[i].Roll[1] << ", X ";
|
||||
}
|
||||
else if (frames[i].Roll[1] == 10 && frames[i].Roll[2] != 10) {
|
||||
ss << "X, " << frames[i].Roll[2] << " ";
|
||||
}
|
||||
else if (frames[i].Roll[1] == 10 && frames[i].Roll[2] == 0) {
|
||||
ss << frames[i].Roll[1] << ", - ";
|
||||
}
|
||||
else if (frames[i].Roll[1] == 0 && frames[i].Roll[2] == 10) {
|
||||
ss << "-, " << frames[i].Roll[2] << " ";
|
||||
}
|
||||
else if (frames[i].Roll[1] != 10 && frames[i].Roll[2] == 0) {
|
||||
ss << frames[i].Roll[1] << ", - ";
|
||||
}
|
||||
else if (frames[i].Roll[1] == 0 && frames[i].Roll[2] != 10) {
|
||||
ss << "-, " << frames[i].Roll[2] << " ";
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the next frame has 3 or 2 rolls, then take those 2.
|
||||
if (frames[i + 1].Roll.size() > 1) {
|
||||
if (frames[i + 1].Roll[0] == 10 && frames[i + 1].Roll[1] != 10) {
|
||||
ss << "X, " << frames[i + 1].Roll[0] << " ";
|
||||
}
|
||||
else if (frames[i + 1].Roll[0] != 10 && frames[i + 1].Roll[1] == 10) {
|
||||
ss << frames[i + 1].Roll[1] << ", X";
|
||||
} else {
|
||||
if (frames[i + 1].Roll[0] + frames[i + 1].Roll[1] == 10) {
|
||||
ss << "X, " << frames[i + 1].Roll[0] << ", /";
|
||||
}
|
||||
else if (frames[i + 1].Roll[0] == 0 && frames[i + 1].Roll[1] != 0) {
|
||||
ss << "X, " << "-, " << frames[i + 1].Roll[1];
|
||||
}
|
||||
else if (frames[i + 1].Roll[0] != 0 && frames[i + 1].Roll[1] == 0) {
|
||||
ss << "X, " << frames[i + 1].Roll[0] << ", -";
|
||||
} else {
|
||||
ss << "X, ";
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Both next frames, that are not the last, are 10.
|
||||
ss << "X ";
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Spare
|
||||
if (frames[i].Roll[0] + frames[i].Roll[1] == 10) {
|
||||
if (frames[i].Roll.size() == 3) {
|
||||
if (frames[i].Roll[0] == 0 && frames[i].Roll[1] != 10 && frames[i].Roll[2] != 10) {
|
||||
if (frames[i].Roll[2] == 0) {
|
||||
ss << "-, /, -";
|
||||
} else {
|
||||
ss << "-, " << frames[i].Roll[1] << frames[i].Roll[2];
|
||||
}
|
||||
}
|
||||
else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] == 10 && frames[i].Roll[2] != 10) {
|
||||
if (frames[i].Roll[2] == 0) {
|
||||
ss << "-, /, -";
|
||||
} else {
|
||||
ss << "-, /, " << frames[i].Roll[2];
|
||||
}
|
||||
}
|
||||
else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] == 10 && frames[i].Roll[2] == 10) {
|
||||
ss << "-, /, X";
|
||||
} else {
|
||||
ss << frames[i].Roll[0] << ", /, " << frames[i].Roll[2];
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ss << frames[i].Roll[0] << ", /";
|
||||
continue;
|
||||
}
|
||||
|
||||
// Open frame
|
||||
if (i == 9) {
|
||||
ss << frames[i].Roll[0] << ", " << frames[i].Roll[1] << " ";
|
||||
} else {
|
||||
if (frames[i].Roll[0] == 0 && frames[i].Roll[1] == 0) {
|
||||
ss << "-, -";
|
||||
}
|
||||
else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] != 0) {
|
||||
ss << "-, " << frames[i].Roll[1];
|
||||
}
|
||||
else if (frames[i].Roll[0] != 0 && frames[i].Roll[1] == 0) {
|
||||
ss << frames[i].Roll[0] << ", -";
|
||||
} else {
|
||||
ss << frames[i].Roll[0] << ", " << frames[i].Roll[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ss << "|";
|
||||
ss << endl;
|
||||
|
||||
return ss.str();
|
||||
}
|
43
src/ScoreCalculator.cpp
Normal file
43
src/ScoreCalculator.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
#include "../include/ScoreCalculator.h"
|
||||
#include "../include/Frame.h"
|
||||
|
||||
int ScoreCalculator::getScore(const vector<Frame>& frames) {
|
||||
int score = 0;
|
||||
|
||||
// There can only be 10 frames.
|
||||
for (int i = 0; i < 10; i++) {
|
||||
// Strike
|
||||
if (frames[i].Roll[0] == 10) {
|
||||
if (frames[i].Roll.size() == 3) {
|
||||
score += frames[i].Roll[0] + frames[i].Roll[1] + frames[i].Roll[2];
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the next frame has 3 or 2 rolls, then take those 2.
|
||||
if (frames[i + 1].Roll.size() > 1) {
|
||||
score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 1].Roll[1];
|
||||
continue;
|
||||
}
|
||||
|
||||
// Both next frames, that are not the last, are 10.
|
||||
score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 2].Roll[0];
|
||||
continue;
|
||||
}
|
||||
|
||||
// Spare
|
||||
if (frames[i].Roll[0] + frames[i].Roll[1] == 10) {
|
||||
if (frames[i].Roll.size() == 3) {
|
||||
score += frames[i].Roll[0] + frames[i].Roll[1] + frames[i].Roll[2];
|
||||
continue;
|
||||
}
|
||||
|
||||
score += 10 + frames[i + 1].Roll[0];
|
||||
continue;
|
||||
}
|
||||
|
||||
// Open frame
|
||||
score += frames[i].Roll[0] + frames[i].Roll[1];
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
31
src/main.cpp
31
src/main.cpp
@ -1,27 +1,36 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "../Include/FileReader.h"
|
||||
#include "../Include/FileHelper.h"
|
||||
#include "../Include/NumberHelper.h"
|
||||
#include "../include/FileUtils.h"
|
||||
#include "../include/NumberUtils.h"
|
||||
#include "../include/ScoreCalculator.h"
|
||||
#include "../include/PrintFrames.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
if (argc < 2) {
|
||||
std::cerr << "Please provide a CSV formatted file.";
|
||||
cerr << "Please provide a CSV formatted file.";
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!FileHelper::FileExists(argv[1])) {
|
||||
std::cerr << "Filepath: " << argv[1] << " doesn't exist.";
|
||||
if (!FileUtils::fileExists(argv[1])) {
|
||||
cerr << "Filepath: " << argv[1] << " doesn't exist.";
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string file = FileReader::GetFile(argv[1]);
|
||||
string file = FileUtils::getFile(argv[1]);
|
||||
vector<int> rolls = NumberUtils::getRolls(file);
|
||||
|
||||
std::vector<int> numbers = NumberHelper::GetNumbers(file);
|
||||
|
||||
for(int i = 0; i < numbers.size(); i++) {
|
||||
std::cout << numbers[i] << ' ';
|
||||
if (!NumberUtils::validateRolls(rolls)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
vector<Frame> frames = NumberUtils::createFrames(rolls);
|
||||
|
||||
PrintFrames::printResult(frames);
|
||||
|
||||
int score = ScoreCalculator::getScore(frames);
|
||||
cout << "Score: " << score << endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
1
test rolls/rolls2.txt
Normal file
1
test rolls/rolls2.txt
Normal file
@ -0,0 +1 @@
|
||||
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10
|
1
test rolls/rolls3.txt
Normal file
1
test rolls/rolls3.txt
Normal file
@ -0,0 +1 @@
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
|
1
test rolls/rolls4.txt
Normal file
1
test rolls/rolls4.txt
Normal file
@ -0,0 +1 @@
|
||||
5, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 5, 5
|
1
test rolls/rolls5.txt
Normal file
1
test rolls/rolls5.txt
Normal file
@ -0,0 +1 @@
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 10, 10
|
Loading…
Reference in New Issue
Block a user