Merge pull request 'simplify-score-calculation' (#6) from simplify-score-calculation into main
Reviewed-on: #6
This commit is contained in:
commit
61b00d40db
@ -1,11 +1,11 @@
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FROM gcc:latest
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RUN g++ src/*.cpp -o Bowling
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WORKDIR /app
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COPY rolls.txt /app/
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COPY include/* /app/include/
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COPY src/* /app/src/
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RUN g++ src/*.cpp -o Bowling
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#RUN g++ src/*.cpp -o Bowling
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CMD ["./Bowling", "rolls.txt"]
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11
include/Frame.h
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11
include/Frame.h
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@ -0,0 +1,11 @@
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#ifndef FRAME_H
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#define FRAME_H
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#include <vector>
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using namespace std;
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struct Frame {
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vector<int> Roll;
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};
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#endif
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@ -3,6 +3,7 @@
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#include <string>
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#include <vector>
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#include "../include/Frame.h"
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using namespace std;
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@ -13,6 +14,13 @@ class NumberHelper {
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~NumberHelper() = default;
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static vector<int> getRolls(string csv);
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static bool validateRolls(vector<int> rolls);
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static vector<Frame> createFrames(vector<int> rolls);
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private:
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static Frame CreateStrikeFrame(int i);
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static Frame CreateFreeFrame(int i, int j);
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static Frame CreateBonusFrame(int i, int j, int k);
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};
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@ -3,6 +3,7 @@
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#include <string>
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#include <vector>
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#include "../include/Frame.h"
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using namespace std;
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@ -12,7 +13,7 @@ class ScoreCalculator {
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~ScoreCalculator() = default;
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static int getScore(vector<int> rolls);
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static int getScore(vector<Frame> rolls);
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};
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#endif
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1
rolls2.txt
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1
rolls2.txt
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@ -0,0 +1 @@
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10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10
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1
rolls3.txt
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1
rolls3.txt
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@ -0,0 +1 @@
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
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1
rolls4.txt
Normal file
1
rolls4.txt
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@ -0,0 +1 @@
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 5, 5
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@ -1,4 +1,5 @@
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#include "../include/NumberHelper.h"
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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@ -14,4 +15,117 @@ vector<int> NumberHelper::getRolls(string csv){
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}
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return rolls;
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}
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bool NumberHelper::validateRolls(vector<int> rolls){
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int rollCount = rolls.size();
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for(int i = 0; i < rollCount; ++i) {
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if(rolls[i] > 10 || rolls[i] < 0) {
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cerr << "Number: " << rolls[i] << " is invalid.";
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return false;
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}
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}
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// A game can not have less than 12 rolls, and more than 21.
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if (rollCount < 12 || rollCount > 21) {
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cerr << "Incorrect amount of rolls.";
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return false;
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}
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// 10th frame rule.
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if (rollCount == 21) {
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if (rolls[18] != 10 && rolls[18] + rolls[19] != 10) {
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return false;
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}
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}
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return true;
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}
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vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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vector<Frame> frame;
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int roll = 0;
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while (roll != rolls.size())
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{
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// Strike
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if (rolls[roll] == 10)
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{
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// If we're on our last frame, and roll a strike, we're given two bonus rolls.
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if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) {
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frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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frame.push_back(CreateStrikeFrame(10));
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roll += 1;
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}
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// Spare
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else if (rolls[roll] + rolls[roll + 1] == 10)
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{
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// If we're on our last frame, and roll a spare, we're given a bonus roll.
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if (roll + 3 == rolls.size() && rolls[roll] + rolls[roll + 1] == 10)
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{
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frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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}
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// Open Frame
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else
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{
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frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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}
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}
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return frame;
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}
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Frame NumberHelper::CreateStrikeFrame(int i){
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struct Frame frame = Frame();
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vector<int> rolls;
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rolls.push_back(i);
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frame.Roll = rolls;
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return frame;
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}
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Frame NumberHelper::CreateFreeFrame(int i, int j){
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struct Frame frame = Frame();
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vector<int> rolls;
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rolls.push_back(i);
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rolls.push_back(j);
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frame.Roll = rolls;
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return frame;
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}
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Frame NumberHelper::CreateBonusFrame(int i, int j, int k){
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struct Frame frame = Frame();
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vector<int> rolls;
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rolls.push_back(i);
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rolls.push_back(j);
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rolls.push_back(k);
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frame.Roll = rolls;
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return frame;
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}
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@ -1,45 +1,42 @@
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#include "../include/ScoreCalculator.h"
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#include "../include/Frame.h"
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int ScoreCalculator::getScore(vector<int> rolls) {
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int ScoreCalculator::getScore(vector<Frame> frames) {
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int score = 0;
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int frame = 0;
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while (true) {
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// There can only be 10 frames.
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for (int i = 0; i < 10; i++) {
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// Strike
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if (rolls[frame] == 10) {
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// If we're on our last frame, and roll a strike, we're given two bonus rolls.
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if (frame + 3 == rolls.size() && rolls[frame - 3] == 10) {
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score += 10 + rolls[frame + 1] + rolls[frame + 2];
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break;
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if (frames[i].Roll[0] == 10) {
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if (frames[i].Roll.size() == 3) {
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score += frames[i].Roll[0] + frames[i].Roll[1] + frames[i].Roll[2];
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continue;
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}
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score += 10 + rolls[frame + 1] + rolls[frame + 2];
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frame += 1;
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// If the next frame has 3 or 2 rolls, then take those 2.
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if (frames[i + 1].Roll.size() > 1) {
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score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 1].Roll[1];
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continue;
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}
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// [10] + [x] + [y]
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score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 2].Roll[0];
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continue;
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}
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// Spare
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else if (rolls[frame] + rolls[frame + 1] == 10) {
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// If we're on our last frame, and roll a spare, we're given a bonus roll.
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if (frame + 3 == rolls.size() && rolls[frame] + rolls[frame + 1] == 10)
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{
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score += 10 + rolls[frame + 1];
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break;
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if (frames[i].Roll[0] + frames[i].Roll[1] == 10) {
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if (frames[i].Roll.size() == 3) {
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score += frames[i].Roll[0] + frames[i].Roll[1] + frames[i].Roll[2];
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continue;
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}
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score += 10 + rolls[frame + 2];
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frame += 2;
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score += 10 + frames[i + 1].Roll[0];
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continue;
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}
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// Open Frame
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else {
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score += rolls[frame] + rolls[frame + 1];
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frame += 2;
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}
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// No more frames
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if (frame == rolls.size()) {
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break;
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}
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// Open frame
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score += frames[i].Roll[0] + frames[i].Roll[1];
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}
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return score;
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@ -22,10 +22,16 @@ int main(int argc, char *argv[]) {
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string file = FileReader::getFile(argv[1]);
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vector<int> rolls = NumberHelper::getRolls(file);
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if (!NumberHelper::validateRolls(rolls)) {
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return 0;
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}
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PrintFrames::printHeader(rolls);
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PrintFrames::printValue(rolls);
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int score = ScoreCalculator::getScore(rolls);
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vector<Frame> frames = NumberHelper::createFrames(rolls);
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int score = ScoreCalculator::getScore(frames);
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cout << "Score: " << score << endl;
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return 0;
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