PocketPutr/Desktop_Test/input_manager.cpp
2026-01-18 20:08:39 +01:00

239 lines
5.2 KiB
C++

#include "event_manager.h"
#include "GLOBALS.h"
#include "tft_handler.h"
#include "input_manager.h"
#include <Wire.h>
#define CARDKB_ADDR 0x5F // M5Stack CardKB I2C address
void InputManager::init(DISPLAY_STATE* display_state, TFT_Handler* tf) {
_display_state = display_state;
_tf = tf;
mi = {
.x = 5,
.y = 5,
.size_x = 4,
.size_y = 4,
.color = 0x0000,
};
Wire.begin();
}
void InputManager::update() {
Wire.requestFrom(CARDKB_ADDR, 1);
if (Wire.available()) {
char c = Wire.read();
if (c != 0) {
handle_keyboard_input(c);
}
}
}
void InputManager::handle_keyboard_input(char key) {
bool needs_redraw = true;
Serial.printf("key: %x\n", key & 0xff);
CLICK_EVENT event;
switch(key) {
case 'a': [[fallthrough]];
case 'A':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'b': [[fallthrough]];
case 'B':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'c': [[fallthrough]];
case 'C':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'd': [[fallthrough]];
case 'D':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'e': [[fallthrough]];
case 'E':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'f': [[fallthrough]];
case 'F':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'g': [[fallthrough]];
case 'G':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'h': [[fallthrough]];
case 'H':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'i': [[fallthrough]];
case 'I':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'j': [[fallthrough]];
case 'J':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'k': [[fallthrough]];
case 'K':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'l': [[fallthrough]];
case 'L':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'm': [[fallthrough]];
case 'M':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'n': [[fallthrough]];
case 'N':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'o': [[fallthrough]];
case 'O':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'p': [[fallthrough]];
case 'P':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'q': [[fallthrough]];
case 'Q':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'r': [[fallthrough]];
case 'R':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 's': [[fallthrough]];
case 'S':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 't': [[fallthrough]];
case 'T':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'u': [[fallthrough]];
case 'U':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'v': [[fallthrough]];
case 'V':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'w': [[fallthrough]];
case 'W':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'x': [[fallthrough]];
case 'X':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'y': [[fallthrough]];
case 'Y':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 'z': [[fallthrough]];
case 'Z':
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 0x20: // Space
event.character = key;
event.event = CLICK_EVENTS::KEYBOARD;
break;
case 0xB4: // Left arrow key (CardKB sends special codes)
mi.x = (mi.x - 5 < 0) ? 0 : mi.x - 5;
break;
case 0xB7: // Right arrow key
mi.x = (mi.x + 5 > 476) ? 476 : mi.x + 5;
break;
case 0xB5: // Up arrow key
mi.y = (mi.y - 5 < 0) ? 0 : mi.y - 5;
event.event = CLICK_EVENTS::UP;
break;
case 0xB6: // Down arrow key
mi.y = (mi.y + 5 > 316) ? 316 : mi.y + 5;
event.event = CLICK_EVENTS::DOWN;
break;
case 0xD: // Enter key
event.x = mi.x;
event.y = mi.y;
event.event = CLICK_EVENTS::LEFT_CLICK;
break;
default:
needs_redraw = false;
break;
}
if (needs_redraw) {
EventManager::getInstance().publish(event);
_display_state->update_display.store(true);
}
}
void InputManager::draw_button() {
_tf->draw_box(mi.x, mi.y, mi.size_x, mi.size_y, mi.color);
}