Works, I guess

This commit is contained in:
Rasmus Rasmussen 2025-12-21 20:11:16 +01:00
parent 2eaa9563d2
commit 63991fd940
10 changed files with 565 additions and 60 deletions

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@ -1,13 +1,15 @@
#include "window_manager.h" #include "shell.h"
#include "input_manager.h" #include "input_manager.h"
#include "tft_handler.h" #include "tft_handler.h"
#include "event_manager.h" #include "event_manager.h"
#include "GLOBALS.h" #include "GLOBALS.h"
#include "system_manager.h"
#include <vector> #include <vector>
WindowManager* wm; Shell* _shell;
InputManager* im; InputManager* im;
TFT_Handler* th; TFT_Handler* th;
SystemManager* sm;
DISPLAY_STATE* _display_state; DISPLAY_STATE* _display_state;
@ -29,84 +31,34 @@ void setup() {
_display_state->update_display.store(false); _display_state->update_display.store(false);
// Create managers // Create managers
wm = new WindowManager(); _shell = new Shell();
im = new InputManager(); im = new InputManager();
th = new TFT_Handler(); th = new TFT_Handler();
sm = new SystemManager();
// Initialize in order // Initialize in order
th->init(_display_state); th->init(_display_state);
sm->init(_display_state);
// Initialize event manager (creates dispatcher task) // Initialize event manager (creates dispatcher task)
EventManager::getInstance().init(); EventManager::getInstance().init();
// Initialize components (they subscribe to events) // Initialize components (they subscribe to events)
im->init(_display_state, th); im->init(_display_state, th);
wm->init(th, _display_state); _shell->init(th, _display_state, sm);
// Create input task on Core 0 // Create input task on Core 0
xTaskCreatePinnedToCore(input_task, "input_task", 4096, NULL, 1, &InputTask, 0); xTaskCreatePinnedToCore(input_task, "input_task", 4096, NULL, 1, &InputTask, 0);
delay(100); delay(100);
// Create test windows
WindowDecoration dec1 = {
.x_offset = 6,
.y_offset = 5,
.width = 25,
.height = 25,
.action = WindowAction::CLOSE,
};
WindowDecoration dec2 = {
.x_offset = 36,
.y_offset = 5,
.width = 25,
.height = 25,
.action = WindowAction::MINIMIZE,
};
std::vector<WindowDecoration> wdec;
wdec.push_back(dec1);
wdec.push_back(dec2);
Window win1 = {
.id = 0,
.x = 10,
.y = 10,
.width = 350,
.height = 250,
.background_color = 0xbdf7,
.foreground_color = COL_DARK_BLUE,
.focused = false,
.minimized = false,
.title = "Hello World!",
.window_decorations = wdec,
};
wm->create_window(win1);
Window win2 = {
.id = 1,
.x = 70,
.y = 40,
.width = 350,
.height = 200,
.background_color = 0xbdf7,
.foreground_color = COL_DARK_BLUE,
.focused = true,
.minimized = false,
.title = "Second Window",
.window_decorations = wdec,
};
wm->create_window(win2);
Serial.println("Initialization complete"); Serial.println("Initialization complete");
} }
void loop() { void loop() {
// Only handle rendering in main loop // Only handle rendering in main loop
if (_display_state->update_display.load()) { if (_display_state->update_display.load()) {
wm->draw_all(); _shell->draw_all();
im->draw_button(); im->draw_button();
_display_state->update_display.store(false); _display_state->update_display.store(false);
} }

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@ -6,10 +6,12 @@
#define COL_WHITE 0xffff #define COL_WHITE 0xffff
#define COL_BLACK 0x0000 #define COL_BLACK 0x0000
#define COL_GREY 0xbdf7 #define COL_GREY 0xbdf7 // Standard color
#define COL_LIGHT_GREY 0x8410 #define COL_LIGHT_GREY 0x8410
#define COL_DARK_GREY 0x9cf3
#define COL_DARK_BLUE 0x0014 #define COL_DARK_BLUE 0x0014
#define COL_RED 0xf800 #define COL_RED 0xf800
#define COL_TEAL 0x0410
enum CLICK_EVENTS { enum CLICK_EVENTS {
NONE = 0, NONE = 0,

14
Desktop_Test/helpers.cpp Normal file
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@ -0,0 +1,14 @@
#include "helpers.h"
void Helpers::recalculate_taskbar(std::vector<TaskBarItem>* task_bar_items) {
for (size_t i = 0; i < task_bar_items->size(); ++i) {
auto& item = (*task_bar_items)[i];
if (i == 0) {
item.place_x = 60;
} else {
const TaskBarItem& prev = (*task_bar_items)[i - 1];
item.place_x = prev.place_x + prev.offset_x;
}
}
}

8
Desktop_Test/helpers.h Normal file
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@ -0,0 +1,8 @@
#pragma once
#include "GLOBALS.h"
#include "program.h"
#include <vector>
struct Helpers {
static void recalculate_taskbar(std::vector<TaskBarItem>* task_bar_items);
};

30
Desktop_Test/program.cpp Normal file
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@ -0,0 +1,30 @@
#include "freertos/idf_additions.h"
#include "esp_heap_caps.h"
#include "program.h"
Program::Program(DISPLAY_STATE* display_state) {
_display_state = display_state;
}
int Program::init(int id, std::string name, Window* window) {
_id = id;
_task_name = name;
_window = window;
xTaskCreatePinnedToCore(loop, _task_name.c_str(), 4096, this, 1, &_task_handle, 0);
return _id;
}
void Program::close() {
vTaskDelete(_task_handle);
}
void Program::loop(void* pvParameters) {
Program* self = static_cast<Program*>(pvParameters);
for(;;) {
self->_display_state->update_display.store(true);
vTaskDelay(500);
}
}

70
Desktop_Test/program.h Normal file
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#pragma once
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "GLOBALS.h"
#include <string>
#include <vector>
struct TaskBarItem {
int id;
int place_x;
int place_y;
int width;
int height;
int offset_x;
bool focused;
std::string name;
};
struct DesktopItem {
int id;
int place_x;
int place_y;
int icon_size_x;
int icon_size_y;
};
enum class WindowAction {
EXIT = 1,
FILE = 2,
HELP = 3,
MINIMIZE = 4,
CLOSE = 5,
};
struct WindowDecoration {
int x_offset;
int y_offset;
int width;
int height;
WindowAction action;
};
struct Window {
int id;
int x;
int y;
int width;
int height;
int background_color;
int foreground_color;
bool focused;
bool minimized;
std::string title;
std::vector<WindowDecoration> window_decorations;
};
class Program {
private:
Window* _window;
DISPLAY_STATE* _display_state;
std::string _task_name = "";
TaskHandle_t _task_handle;
static void loop(void* pvParameters);
public:
int _id;
Program(DISPLAY_STATE* display_state);
int init(int id, std::string name, Window* window);
void close();
};

356
Desktop_Test/shell.cpp Normal file
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@ -0,0 +1,356 @@
#include "shell.h"
#include "GLOBALS.h"
#include <algorithm>
#include "system_manager.h"
void Shell::init(TFT_Handler* th, DISPLAY_STATE* ds, SystemManager* system_manager) {
tft = th;
display_state = ds;
_system_manager = system_manager;
// Subscribe to click events
EventManager::getInstance().subscribe(this);
draw_background(COL_TEAL);
draw_task_bar(COL_GREY);
// Create desktop items
for (int i = 0; i < 5; i++) {
DesktopItem di = {
.id = i,
.place_x = i * 50 + 1,
.place_y = 10,
.icon_size_x = 45,
.icon_size_y = 50,
};
items.push_back(di);
}
for (int i = 0; i < items.size(); ++i) {
draw_desktop_Item(items[i]);
}
}
void Shell::on_click_event(CLICK_EVENT event) {
if (event.event != CLICK_EVENTS::LEFT_CLICK) return;
int window_id = handle_window_click(event);
if (window_id >= 0) {
display_state->update_display.store(true);
return;
}
int icon_id = handle_desktop_click(event);
if (icon_id != -1) {
display_state->update_display.store(true);
return;
}
int tast_icon_id = handle_taskbar_click(event);
if (tast_icon_id != -1) {
display_state->update_display.store(true);
return;
}
bool ckicked_start_button = handle_start_button_click(event);
if (ckicked_start_button) {
display_state->update_display.store(true);
return;
}
}
// ======= Window =======
void Shell::create_window(Window* window) {
int total_pos_x = window->x + window->width;
int total_pos_y = window->y + window->height;
// Clamp window within the screen size AND taskbar
if (total_pos_x > MAX_SCREEN_WIDTH) window->x = MAX_SCREEN_WIDTH - window->width;
if (total_pos_y > MAX_SCREEN_HEIGHT) window->y = MAX_SCREEN_HEIGHT - window->height - 29;
windows.push_back(window);
TaskBarItem item;
item.id = window->id;
item.focused = window->focused;
item.name = window->title;
item.width = 95;
item.height = 18;
item.offset_x = 100;
item.place_y = 298;
// Set place_x and place_y for ALL items
if (task_bar_items.size() == 0) {
item.place_x = 60;
} else {
// For subsequent items, use the previous item's position + offset
const TaskBarItem& prev = task_bar_items.back();
item.place_x = prev.place_x + prev.offset_x;
}
task_bar_items.push_back(item);
display_state->update_display.store(true);
}
void Shell::close_window(int window_id) {
for (auto it = windows.begin(); it != windows.end(); ++it) {
if ((*it)->id == window_id) {
windows.erase(it);
_system_manager->close_program((*it)->id);
display_state->update_display.store(true);
break;
}
}
for (auto it = task_bar_items.begin(); it != task_bar_items.end(); ++it) {
if (it->id == window_id) {
task_bar_items.erase(it);
display_state->update_display.store(true);
break;
}
}
for (int i = 0; i < task_bar_items.size(); ++i) {
TaskBarItem item = task_bar_items[i];
if (i == 0) {
item.place_x = 60;
} else {
// For subsequent items, use the previous item's position + offset
const TaskBarItem& prev = task_bar_items.back();
item.place_x = prev.place_x + prev.offset_x;
}
task_bar_items[i] = item;
}
}
void Shell::minimize_window(int window_id) {
for (auto it = windows.begin(); it != windows.end(); ++it) {
for (int i = 0; i < task_bar_items.size(); ++i) {
if ((*it)->id == window_id && (*it)->id == task_bar_items[i].id) {
(*it)->minimized = true;
task_bar_items[i].focused = false;
display_state->update_display.store(true);
break;
}
}
}
}
void Shell::draw_all() {
tft->start_draw();
draw_background(0x0410);
draw_task_bar(0xbdf7);
for (const auto& item : items) {
draw_desktop_Item(item);
}
for (const auto& win : windows) {
if (!win->minimized) draw_window(*win);
}
tft->end_draw();
}
void Shell::draw_window(Window window) {
if (window.minimized) return;
// Outer shadow
tft->draw_rect(window.x, window.y, window.width + 2, window.height + 2, 1, 0x0000);
// Inner shadow
tft->draw_rect(window.x, window.y, window.width + 1, window.height + 1, 1, 0x8410);
// Highlight
tft->draw_rect(window.x - 1, window.y - 1, window.width + 1, window.height + 1, 1, 0xffff);
// Window
tft->draw_box(window.x, window.y, window.width, window.height, window.background_color);
// Decorations
tft->draw_box(window.x + 3, window.y + 3, window.width - 6, 30, window.foreground_color);
for (auto it = window.window_decorations.begin(); it != window.window_decorations.end(); ++it) {
if (it->action == WindowAction::CLOSE) {
// Close button
tft->draw_box(window.x + it->x_offset, window.y + it->y_offset, it->height, it->width, COL_RED);
}
if (it->action == WindowAction::MINIMIZE) {
// Minimize button
tft->draw_box(window.x + it->x_offset, window.y + it->y_offset, it->height, it->width, COL_LIGHT_GREY);
}
}
// Window title
tft->draw_text(window.x + 6 + 65, window.y + 10, window.title.c_str());
// Window content
tft->draw_box(window.x + 3, window.y + 35, window.width - 6, window.height - 38, COL_WHITE);
}
// ======= Desktop =======
void Shell::draw_background(int color) {
tft->fill_screen(color);
}
void Shell::draw_desktop_Item(DesktopItem desktop_item) {
tft->draw_box(desktop_item.place_x, desktop_item.place_y, desktop_item.icon_size_x, desktop_item.icon_size_y, 0x4648);
}
void Shell::draw_task_bar(int color) {
// bar
tft->draw_box(0, 293, 480, 40, color);
tft->draw_line(0, 294, 480, 294, 0xffff);
// Outer shadow
tft->draw_box(5, 297, 53, 21, 0x0000);
// Inner shadow
tft->draw_box(6, 298, 51, 19, 0x8410);
// Highlight
tft->draw_box(5, 297, 51, 19, 0xffff);
// Button
tft->draw_box(6, 298, 50, 18, color);
Serial.println(task_bar_items.size());
for (TaskBarItem item : task_bar_items) {
if (item.focused) {
tft->draw_box(item.place_x - 2, item.place_y - 2, item.width + 3, item.height + 3, COL_BLACK);
tft->draw_box(item.place_x - 1, item.place_y - 1, item.width + 2, item.height + 2, COL_DARK_GREY);
tft->draw_box(item.place_x, item.place_y, item.width + 2, item.height + 2, COL_WHITE);
tft->draw_box(item.place_x, item.place_y, item.width, item.height, COL_GREY);
}
else {
tft->draw_box(item.place_x - 1, item.place_y - 1, item.width + 1, item.height + 1, COL_WHITE);
tft->draw_box(item.place_x, item.place_y, item.width + 2, item.height + 2, COL_BLACK);
tft->draw_rect(item.place_x, item.place_y, item.width + 1, item.height + 1, 1, COL_DARK_GREY);
tft->draw_box(item.place_x, item.place_y, item.width, item.height, COL_GREY);
}
}
}
int Shell::handle_window_click(CLICK_EVENT event) {
// Iterate BACKWARDS - last window is on top
for (int i = windows.size() - 1; i >= 0; i--) {
Window* window = windows[i];
// Check if click is within window bounds
if (event.x >= window->x && event.x <= (window->x + window->width) &&
event.y >= window->y && event.y <= (window->y + window->height)) {
for (auto it = window->window_decorations.begin(); it != window->window_decorations.end(); ++it) {
int x = window->x + it->x_offset;
int y = window->y + it->y_offset;
if (event.x >= x && event.x <= (x + it->width) && event.y >= y && event.y <= (y + it->height) && it->action == WindowAction::CLOSE) {
close_window(window->id);
return window->id;
}
if (event.x >= x && event.x <= (x + it->width) && event.y >= y && event.y <= (y + it->height) && it->action == WindowAction::MINIMIZE) {
minimize_window(window->id);
return window->id;
}
}
if (window->focused) return -1;
// Unfocus all windows
for (auto& win : windows) {
win->focused = false;
}
// Focus this window
window->focused = true;
// Move window to end (top of z-order)
auto it = windows.begin() + i;
std::rotate(it, it + 1, windows.end());
return window->id;
}
}
return -1;
}
int Shell::handle_desktop_click(CLICK_EVENT event) {
// Check if click is on desktop (not on taskbar or windows)
// This is where you'd check if an icon was clicked
for (const auto& item : items) {
if (event.x >= item.place_x &&
event.x <= (item.place_x + item.icon_size_x) &&
event.y >= item.place_y &&
event.y <= (item.place_y + item.icon_size_y)) {
Serial.print("Desktop item clicked: ");
Serial.println(item.id);
WindowDecoration dec;
Window* win = new Window();
WindowDecoration dec1 = {
.x_offset = 6,
.y_offset = 5,
.width = 25,
.height = 25,
.action = WindowAction::CLOSE,
};
WindowDecoration dec2 = {
.x_offset = 36,
.y_offset = 5,
.width = 25,
.height = 25,
.action = WindowAction::MINIMIZE,
};
win->window_decorations.push_back(dec1);
win->window_decorations.push_back(dec2);
win->id = 0;
win->x = 10;
win->y = 0;
win->width = 350;
win->height = 250;
win->background_color = 0xbdf7;
win->foreground_color = COL_DARK_BLUE;
win->focused = true;
win->minimized = false;
win->title = "Hello World!";
_system_manager->spawn_program(win);
create_window(win);
// TODO: Handle icon click (open window, etc.)
return item.id;
}
}
return -1;
}
int Shell::handle_taskbar_click(CLICK_EVENT event) {
return -1;
}
bool Shell::handle_start_button_click(CLICK_EVENT event) {
if (event.x >= 6 && event.x <= (6 + 50) && event.y >= 298 && event.y <= (298 + 18)) {
Serial.println("Taskbar button clicked");
// TODO: Handle icon click (open window, etc.)
return true;
}
return false;
}

42
Desktop_Test/shell.h Normal file
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#pragma once
#include "tft_handler.h"
#include "event_manager.h"
#include "system_manager.h"
#include <vector>
#include "GLOBALS.h"
#include "program.h"
class Shell : public IEventListener {
private:
TFT_Handler* tft;
DISPLAY_STATE* display_state;
std::vector<Window*> windows;
std::vector<TaskBarItem> task_bar_items;
std::vector<DesktopItem> items;
SystemManager* _system_manager;
int handle_window_click(CLICK_EVENT event);
int handle_desktop_click(CLICK_EVENT event);
int handle_taskbar_click(CLICK_EVENT event);
bool handle_start_button_click(CLICK_EVENT event);
public:
void init(TFT_Handler* th, DISPLAY_STATE* ds, SystemManager* system_manager);
// ======= Window =======
void create_window(Window* window);
void close_window(int window_id);
void minimize_window(int window_id);
void draw_window(Window window);
// ======= Desktop =======
void draw_background(int color);
void draw_task_bar(int color);
void draw_desktop_Item(DesktopItem desktop_item);
// ======= Shared =======
void draw_all();
// IEventListener interface
void on_click_event(CLICK_EVENT event) override;
};

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@ -0,0 +1,26 @@
#include "program.h"
#include "system_manager.h"
std::vector<Program*> SystemManager::init(DISPLAY_STATE* display_state) {
_display_state = display_state;
return _programs;
}
void SystemManager::spawn_program(Window* window) {
Program* program = new Program(_display_state);
window->id = _programs.size() + 1;
program->init(_programs.size() + 1, "lol", window);
_programs.push_back(program);
}
void SystemManager::close_program(int id) {
for (size_t i = 0; i < _programs.size(); ++i) {
if (_programs[i]->_id == id) {
_programs[i]->close();
delete _programs[i]; // Free the memory
_programs.erase(_programs.begin() + i);
break; // Exit after erase
}
}
}

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@ -1,9 +1,14 @@
#pragma once #pragma once
#include "program.h"
#include <vector>
class SystemManager { class SystemManager {
private: private:
DISPLAY_STATE* _display_state;
public: public:
void init(); std::vector<Program*> _programs;
std::vector<Program*> init(DISPLAY_STATE* display_state);
void spawn_program(Window* window);
void close_program(int id);
}; };