C-Webserver/src/server.c
2025-03-10 21:23:34 +01:00

104 lines
2.6 KiB
C

#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/ip.h>
#include <errno.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include "../include/ipaddress.h"
#include "../include/server.h"
// This code has been borrowed from this github repo https://github.com/wasmerio/c-http-server and modified by me.
void send_response(FILE *f, char *html)
{
fprintf(f, "HTTP/1.1 200 OK\r\n");
fprintf(f, "Content-Type: application/html\r\n");
fprintf(f, "\r\n");
fprintf(f, "%s", html);
}
int open_connection(int port)
{
int sock;
struct sockaddr_in addr_in;
printf("simpleserver::Creating socket: (%d, %d, 0)\n", AF_INET, SOCK_STREAM);
sock = socket(AF_INET, SOCK_STREAM, 0);
printf("simpleserver::Socket created (%d)\n", sock);
if (sock == -1)
{
printf("Failed to create socket (%d)\n", errno);
exit(EXIT_FAILURE);
}
addr_in.sin_family = AF_INET;
addr_in.sin_port = htons(port);
addr_in.sin_addr.s_addr = INADDR_ANY;
printf("simpleserver::bind (%d, (%d, %d, %d), %lu)\n", sock, addr_in.sin_family, addr_in.sin_port, addr_in.sin_addr.s_addr, sizeof(struct sockaddr_in));
int lol = bind(sock, (struct sockaddr *)&addr_in, sizeof(struct sockaddr_in));
printf("simpleserver::listen(%d, 8)\n", sock);
if (listen(sock, 8) == -1)
{
printf("Failed to get socket to listen (%d)\n", errno);
exit(EXIT_FAILURE);
}
return sock;
}
void accept_client(int sock, char *key)
{
struct sockaddr_in client_addr;
socklen_t clientaddr_len;
FILE *f;
printf("simpleserver::accept(%d)\n", sock);
int client_sock = accept(sock, (struct sockaddr *)&client_addr, &clientaddr_len);
printf("simpleserver::accepted (%d)\n", client_sock);
if (client_sock == -1)
{
printf("Failed to accept connection (%d)\n", errno);
exit(EXIT_FAILURE);
}
printf("simpleserver::fdopen(%d)\n", client_sock);
f = fdopen(client_sock, "w+");
if (f == NULL){
printf("simpleserver::Error during fdopen\n");
}
printf("simpleserver::send_response(%s)\n", key);
send_response(f, "<h1>Hello</h1>");
printf("simpleserver::fclose()\n");
fclose(f);
printf("simpleserver::fflush\n");
// stdout needs to be flushed in order for heroku to read the logs
fflush(stdout);
printf("simpleserver::endfflush\n");
}
void send_only(int port, char *key)
{
int sock = open_connection(port);
while (1)
{
accept_client(sock, key);
}
close(sock);
}