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simplify-s
Author | SHA1 | Date | |
---|---|---|---|
b80d0159f0 |
12
Dockerfile
12
Dockerfile
@ -1,17 +1,11 @@
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FROM gcc:latest AS build
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WORKDIR /app
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COPY include/* /app/include/
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COPY src/* /app/src/
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FROM gcc:latest
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RUN g++ src/*.cpp -o Bowling
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FROM debian:sid-slim
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WORKDIR /app
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COPY --from=build /app/Bowling Bowling
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COPY rolls.txt /app/
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#RUN g++ src/*.cpp -o Bowling
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CMD ["./Bowling", "rolls.txt"]
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13
include/FileHelper.h
Normal file
13
include/FileHelper.h
Normal file
@ -0,0 +1,13 @@
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#ifndef FILEHELPER_H
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#define FILEHELPER_H
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class FileHelper {
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public:
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FileHelper() = default;
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~FileHelper() = default;
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static bool fileExists(char *path);
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};
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#endif
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18
include/FileReader.h
Normal file
18
include/FileReader.h
Normal file
@ -0,0 +1,18 @@
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#ifndef FILEREADER_H
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#define FILEREADER_H
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#include <string>
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#include <vector>
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using namespace std;
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class FileReader {
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public:
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FileReader() = default;
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~FileReader() = default;
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static string getFile(char *path);
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};
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#endif
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@ -1,19 +0,0 @@
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#ifndef FILEUTILS_H
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#define FILEUTILS_H
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#include <string>
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#include <vector>
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using namespace std;
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class FileUtils {
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public:
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FileUtils() = default;
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~FileUtils() = default;
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static string getFile(char *path);
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static bool fileExists(char *path);
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};
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#endif
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27
include/NumberHelper.h
Normal file
27
include/NumberHelper.h
Normal file
@ -0,0 +1,27 @@
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#ifndef NUMBERHELPER_H
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#define NUMBERHELPER_H
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#include <string>
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#include <vector>
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#include "../include/Frame.h"
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using namespace std;
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class NumberHelper {
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public:
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NumberHelper() = default;
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~NumberHelper() = default;
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static vector<int> getRolls(string csv);
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static bool validateRolls(vector<int> rolls);
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static vector<Frame> createFrames(vector<int> rolls);
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private:
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static Frame CreateStrikeFrame(int i);
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static Frame CreateFreeFrame(int i, int j);
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static Frame CreateBonusFrame(int i, int j, int k);
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};
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#endif
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@ -1,28 +0,0 @@
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#ifndef NUMBERUTILS_H
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#define NUMBERUTILS_H
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#include <string>
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#include <vector>
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#include "../include/Frame.h"
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using namespace std;
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class NumberUtils {
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public:
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NumberUtils() = default;
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~NumberUtils() = default;
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static vector<int> getRolls(const string& csv);
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static bool validateRolls(const vector<int>& rolls);
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static vector<Frame> createFrames(const vector<int>& rolls);
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private:
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static Frame createStrikeFrame(int i);
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static Frame createFreeFrame(int i, int j);
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static Frame createBonusFrame(int i, int j, int k);
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static bool isNumber(const std::string& str);
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};
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#endif
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@ -2,8 +2,6 @@
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#define PRINTFRAMES_H
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#include <vector>
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#include <string>
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#include "../include/Frame.h"
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using namespace std;
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@ -13,12 +11,8 @@ class PrintFrames {
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~PrintFrames() = default;
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static void printResult(const vector<Frame>& frames);
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private:
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static void printHeader();
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static string parseValue(const vector<Frame>& frames);
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static void printHeader(vector<int> rolls);
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static void printValue(vector<int> rolls);
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};
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#endif
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@ -13,7 +13,7 @@ class ScoreCalculator {
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~ScoreCalculator() = default;
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static int getScore(const vector<Frame>& frames);
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static int getScore(vector<Frame> rolls);
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};
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#endif
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1
rolls4.txt
Normal file
1
rolls4.txt
Normal file
@ -0,0 +1 @@
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 5, 5
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13
src/FileHelper.cpp
Normal file
13
src/FileHelper.cpp
Normal file
@ -0,0 +1,13 @@
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#include "../include/FileHelper.h"
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#include <sys/stat.h>
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bool FileHelper::fileExists(char *path){
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struct stat s;
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// Check if file exists, and if it isn't a folder.
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if (stat(path, &s) == 0 && !(s.st_mode & S_IFDIR)){
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return true;
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}
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return false;
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}
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16
src/FileReader.cpp
Normal file
16
src/FileReader.cpp
Normal file
@ -0,0 +1,16 @@
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#include "../include/FileReader.h"
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#include <string>
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#include <fstream>
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string FileReader::getFile(char *path){
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ifstream file(path);
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string line;
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// There is only one line in the file
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getline(file, line);
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file.close();
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return line;
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}
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@ -1,28 +0,0 @@
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#include "../include/FileUtils.h"
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#include <string>
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#include <fstream>
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#include <sys/stat.h>
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bool FileUtils::fileExists(char *path){
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struct stat s;
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// Check if file exists, and if it isn't a folder.
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if (stat(path, &s) == 0 && !(s.st_mode & S_IFDIR)){
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return true;
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}
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return false;
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}
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string FileUtils::getFile(char *path){
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ifstream file(path);
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string line;
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// There is only one line in the file
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getline(file, line);
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file.close();
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return line;
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}
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@ -1,33 +1,27 @@
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#include "../include/NumberUtils.h"
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#include "../include/NumberHelper.h"
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cctype>
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vector<int> NumberUtils::getRolls(const string& csv){
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vector<int> NumberHelper::getRolls(string csv){
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vector<int> rolls;
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stringstream ss(csv);
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string number;
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// Get number from the CSV file, split by comma, and convert to int.
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while (getline(ss, number, ',')) {
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if (!isNumber(number)) {
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cerr << number << " is not a number.";
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break;
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}
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rolls.push_back(stoi(number));
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}
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return rolls;
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}
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bool NumberUtils::validateRolls(const vector<int>& rolls){
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bool NumberHelper::validateRolls(vector<int> rolls){
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int rollCount = rolls.size();
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for (int i = 0; i < rollCount; ++i) {
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if (rolls[i] > 10 || rolls[i] < 0) {
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for(int i = 0; i < rollCount; ++i) {
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if(rolls[i] > 10 || rolls[i] < 0) {
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cerr << "Number: " << rolls[i] << " is invalid.";
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return false;
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}
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@ -49,41 +43,46 @@ bool NumberUtils::validateRolls(const vector<int>& rolls){
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return true;
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}
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vector<Frame> NumberUtils::createFrames(const vector<int>& rolls){
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vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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vector<Frame> frame;
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int roll = 0;
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while (roll != rolls.size()) {
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while (roll != rolls.size())
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{
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// Strike
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if (rolls[roll] == 10) {
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if (rolls[roll] == 10)
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{
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// If we're on our last frame, and roll a strike, we're given two bonus rolls.
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if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) {
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frame.push_back(createBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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frame.push_back(createStrikeFrame(10));
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frame.push_back(CreateStrikeFrame(10));
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roll += 1;
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}
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// Spare
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else if (rolls[roll] + rolls[roll + 1] == 10) {
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else if (rolls[roll] + rolls[roll + 1] == 10)
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{
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// If we're on our last frame, and roll a spare, we're given a bonus roll.
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if (roll + 3 == rolls.size()) {
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frame.push_back(createBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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if (roll + 3 == rolls.size() && rolls[roll] + rolls[roll + 1] == 10)
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{
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frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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frame.push_back(createFreeFrame(rolls[roll], rolls[roll + 1]));
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frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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}
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// Open Frame
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else {
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frame.push_back(createFreeFrame(rolls[roll], rolls[roll + 1]));
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else
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{
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frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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}
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@ -92,7 +91,7 @@ vector<Frame> NumberUtils::createFrames(const vector<int>& rolls){
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return frame;
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}
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Frame NumberUtils::createStrikeFrame(int i){
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Frame NumberHelper::CreateStrikeFrame(int i){
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struct Frame frame = Frame();
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vector<int> rolls;
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@ -104,7 +103,7 @@ Frame NumberUtils::createStrikeFrame(int i){
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return frame;
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}
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Frame NumberUtils::createFreeFrame(int i, int j){
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Frame NumberHelper::CreateFreeFrame(int i, int j){
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struct Frame frame = Frame();
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vector<int> rolls;
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@ -117,7 +116,7 @@ Frame NumberUtils::createFreeFrame(int i, int j){
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return frame;
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}
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Frame NumberUtils::createBonusFrame(int i, int j, int k){
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Frame NumberHelper::CreateBonusFrame(int i, int j, int k){
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struct Frame frame = Frame();
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vector<int> rolls;
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@ -129,12 +128,4 @@ Frame NumberUtils::createBonusFrame(int i, int j, int k){
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frame.Roll = rolls;
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return frame;
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}
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bool NumberUtils::isNumber(const std::string& str){
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for (size_t i = 0; i < str.size(); ++i) {
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if (!isdigit(str[i]) && !isspace(str[i])) return false;
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}
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return true;
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}
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@ -1,132 +1,116 @@
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#include "../include/PrintFrames.h"
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#include <iostream>
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#include <sstream>
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void PrintFrames::printResult(const vector<Frame>& frames) {
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printHeader();
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cout << parseValue(frames);
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}
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void PrintFrames::printHeader() {
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cout << "| f1 | f2 | f3 | f4 | f5 | f6 | f7 | f8 | f9 | f10 |" << endl;
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}
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string PrintFrames::parseValue(const vector<Frame>& frames) {
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stringstream ss;
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void PrintFrames::printHeader(vector<int> rolls){
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int frame = 0;
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int i = 1;
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// There can only be 10 frames.
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for (int i = 0; i < 10; i++) {
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ss << "|";
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while (true) {
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cout << "|";
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// Strike
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if (frames[i].Roll[0] == 10) {
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if (frames[i].Roll.size() == 3) {
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ss << "X, ";
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if (frames[i].Roll[1] == 10 && frames[i].Roll[2] == 10) {
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ss << "X, X";
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}
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else if (frames[i].Roll[1] != 10 && frames[i].Roll[2] == 10) {
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ss << frames[i].Roll[1] << ", X ";
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}
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else if (frames[i].Roll[1] == 10 && frames[i].Roll[2] != 10) {
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ss << "X, " << frames[i].Roll[2] << " ";
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}
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else if (frames[i].Roll[1] == 10 && frames[i].Roll[2] == 0) {
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ss << frames[i].Roll[1] << ", - ";
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}
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else if (frames[i].Roll[1] == 0 && frames[i].Roll[2] == 10) {
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ss << "-, " << frames[i].Roll[2] << " ";
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}
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else if (frames[i].Roll[1] != 10 && frames[i].Roll[2] == 0) {
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ss << frames[i].Roll[1] << ", - ";
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}
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else if (frames[i].Roll[1] == 0 && frames[i].Roll[2] != 10) {
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ss << "-, " << frames[i].Roll[2] << " ";
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}
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continue;
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if (rolls[frame] == 10) {
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// If we're on our last frame, and roll a strike, we're given two bonus rolls.
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if (frame + 3 == rolls.size() && rolls[frame - 3] == 10) {
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cout << " f" << i << " |" << endl;
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break;
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}
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// If the next frame has 3 or 2 rolls, then take those 2.
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if (frames[i + 1].Roll.size() > 1) {
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if (frames[i + 1].Roll[0] == 10 && frames[i + 1].Roll[1] != 10) {
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ss << "X, " << frames[i + 1].Roll[0] << " ";
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}
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else if (frames[i + 1].Roll[0] != 10 && frames[i + 1].Roll[1] == 10) {
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ss << frames[i + 1].Roll[1] << ", X";
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} else {
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if (frames[i + 1].Roll[0] + frames[i + 1].Roll[1] == 10) {
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ss << "X, " << frames[i + 1].Roll[0] << ", /";
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}
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else if (frames[i + 1].Roll[0] == 0 && frames[i + 1].Roll[1] != 0) {
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ss << "X, " << "-, " << frames[i + 1].Roll[1];
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}
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else if (frames[i + 1].Roll[0] != 0 && frames[i + 1].Roll[1] == 0) {
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ss << "X, " << frames[i + 1].Roll[0] << ", -";
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} else {
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ss << "X, ";
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}
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}
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continue;
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}
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// Both next frames, that are not the last, are 10.
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ss << "X ";
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continue;
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cout << " f" << i << " ";
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frame += 1;
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}
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// Spare
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if (frames[i].Roll[0] + frames[i].Roll[1] == 10) {
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if (frames[i].Roll.size() == 3) {
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if (frames[i].Roll[0] == 0 && frames[i].Roll[1] != 10 && frames[i].Roll[2] != 10) {
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if (frames[i].Roll[2] == 0) {
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ss << "-, /, -";
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} else {
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ss << "-, " << frames[i].Roll[1] << frames[i].Roll[2];
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}
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}
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else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] == 10 && frames[i].Roll[2] != 10) {
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if (frames[i].Roll[2] == 0) {
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ss << "-, /, -";
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} else {
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ss << "-, /, " << frames[i].Roll[2];
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}
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}
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else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] == 10 && frames[i].Roll[2] == 10) {
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ss << "-, /, X";
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} else {
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ss << frames[i].Roll[0] << ", /, " << frames[i].Roll[2];
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}
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|
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continue;
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else if (rolls[frame] + rolls[frame + 1] == 10) {
|
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// If we're on our last frame, and roll a spare, we're given a bonus roll.
|
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if (frame + 3 == rolls.size() && rolls[frame] + rolls[frame + 1] == 10)
|
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{
|
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cout << " f" << i << " |" << endl;
|
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break;
|
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}
|
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|
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ss << frames[i].Roll[0] << ", /";
|
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continue;
|
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cout << " f" << i << " ";
|
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frame += 2;
|
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}
|
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|
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// Open frame
|
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if (i == 9) {
|
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ss << frames[i].Roll[0] << ", " << frames[i].Roll[1] << " ";
|
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} else {
|
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if (frames[i].Roll[0] == 0 && frames[i].Roll[1] == 0) {
|
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ss << "-, -";
|
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}
|
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else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] != 0) {
|
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ss << "-, " << frames[i].Roll[1];
|
||||
}
|
||||
else if (frames[i].Roll[0] != 0 && frames[i].Roll[1] == 0) {
|
||||
ss << frames[i].Roll[0] << ", -";
|
||||
} else {
|
||||
ss << frames[i].Roll[0] << ", " << frames[i].Roll[1];
|
||||
}
|
||||
// Open Frame
|
||||
else {
|
||||
cout << " f" << i << " ";
|
||||
frame += 2;
|
||||
}
|
||||
|
||||
++i;
|
||||
|
||||
// No more frames
|
||||
if (frame == rolls.size()) {
|
||||
cout << "|" << endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintFrames::printValue(vector<int> rolls){
|
||||
int frame = 0;
|
||||
|
||||
ss << "|";
|
||||
ss << endl;
|
||||
|
||||
return ss.str();
|
||||
while (true) {
|
||||
cout << "|";
|
||||
|
||||
// Strike
|
||||
if (rolls[frame] == 10) {
|
||||
// If we're on our last frame, and roll a strike, we're given two bonus rolls.
|
||||
if (frame + 3 == rolls.size() && rolls[frame - 3] == 10) {
|
||||
if (rolls[frame + 1] == 10 && rolls[frame + 2] == 10) {
|
||||
cout << "X, X, X|" << endl;
|
||||
}
|
||||
else if (rolls[frame + 1] == 0 && rolls[frame + 2] == 0) {
|
||||
cout << "X, -, -|" << endl;
|
||||
}
|
||||
else if (rolls[frame + 1] == 0) {
|
||||
cout << "X, -, " << rolls[frame + 2] << "|" << endl;
|
||||
}
|
||||
else if (rolls[frame + 2] == 0) {
|
||||
cout << "X, " << rolls[frame + 1] << ", -|" << endl;
|
||||
}
|
||||
else {
|
||||
cout << "X, " << rolls[frame + 1] << ", " << rolls[frame + 2] << "|" << endl;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
cout << "X ";
|
||||
frame += 1;
|
||||
}
|
||||
|
||||
// Spare
|
||||
else if (rolls[frame] + rolls[frame + 1] == 10) {
|
||||
// If we're on our last frame, and roll a spare, we're given a bonus roll.
|
||||
if (frame + 3 == rolls.size() && rolls[frame] + rolls[frame + 1] == 10)
|
||||
{
|
||||
cout << rolls[frame] << ", /" << ", " << rolls[frame + 1] << "|" << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
cout << rolls[frame] << ", /";
|
||||
frame += 2;
|
||||
}
|
||||
|
||||
// Open Frame
|
||||
else {
|
||||
if (rolls[frame] == 0) {
|
||||
cout << "-" << ", " << rolls[frame + 1];
|
||||
}
|
||||
else if (rolls[frame + 1] == 0) {
|
||||
cout << rolls[frame] << ", -";
|
||||
}
|
||||
|
||||
cout << "" << rolls[frame] << ", " << rolls[frame + 1];
|
||||
frame += 2;
|
||||
}
|
||||
|
||||
if (frame == rolls.size()) {
|
||||
cout << " |" << endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
#include "../include/ScoreCalculator.h"
|
||||
#include "../include/Frame.h"
|
||||
|
||||
int ScoreCalculator::getScore(const vector<Frame>& frames) {
|
||||
int ScoreCalculator::getScore(vector<Frame> frames) {
|
||||
int score = 0;
|
||||
|
||||
// There can only be 10 frames.
|
||||
@ -19,7 +19,7 @@ int ScoreCalculator::getScore(const vector<Frame>& frames) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Both next frames, that are not the last, are 10.
|
||||
// [10] + [x] + [y]
|
||||
score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 2].Roll[0];
|
||||
continue;
|
||||
}
|
||||
|
18
src/main.cpp
18
src/main.cpp
@ -1,7 +1,8 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "../include/FileUtils.h"
|
||||
#include "../include/NumberUtils.h"
|
||||
#include "../include/FileReader.h"
|
||||
#include "../include/FileHelper.h"
|
||||
#include "../include/NumberHelper.h"
|
||||
#include "../include/ScoreCalculator.h"
|
||||
#include "../include/PrintFrames.h"
|
||||
|
||||
@ -13,21 +14,22 @@ int main(int argc, char *argv[]) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!FileUtils::fileExists(argv[1])) {
|
||||
if (!FileHelper::fileExists(argv[1])) {
|
||||
cerr << "Filepath: " << argv[1] << " doesn't exist.";
|
||||
return 0;
|
||||
}
|
||||
|
||||
string file = FileUtils::getFile(argv[1]);
|
||||
vector<int> rolls = NumberUtils::getRolls(file);
|
||||
string file = FileReader::getFile(argv[1]);
|
||||
vector<int> rolls = NumberHelper::getRolls(file);
|
||||
|
||||
if (!NumberUtils::validateRolls(rolls)) {
|
||||
if (!NumberHelper::validateRolls(rolls)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
vector<Frame> frames = NumberUtils::createFrames(rolls);
|
||||
PrintFrames::printHeader(rolls);
|
||||
PrintFrames::printValue(rolls);
|
||||
|
||||
PrintFrames::printResult(frames);
|
||||
vector<Frame> frames = NumberHelper::createFrames(rolls);
|
||||
|
||||
int score = ScoreCalculator::getScore(frames);
|
||||
cout << "Score: " << score << endl;
|
||||
|
@ -1 +0,0 @@
|
||||
5, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 5, 5
|
@ -1 +0,0 @@
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 10, 10
|
Loading…
Reference in New Issue
Block a user