Now iterating over a Frame object

This commit is contained in:
Rasmus Rasmussen 2025-03-26 23:03:23 +01:00
parent 05ba979f58
commit f5e96e7704
7 changed files with 136 additions and 30 deletions

11
include/Frame.h Normal file
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@ -0,0 +1,11 @@
#ifndef FRAME_H
#define FRAME_H
#include <vector>
using namespace std;
struct Frame {
vector<int> Roll;
};
#endif

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@ -3,6 +3,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "../include/Frame.h"
using namespace std; using namespace std;
@ -14,6 +15,12 @@ class NumberHelper {
static vector<int> getRolls(string csv); static vector<int> getRolls(string csv);
static bool validateRolls(vector<int> rolls); static bool validateRolls(vector<int> rolls);
static vector<Frame> createFrames(vector<int> rolls);
private:
static Frame CreateStrikeFrame(int i);
static Frame CreateFreeFrame(int i, int j);
static Frame CreateBonusFrame(int i, int j, int k);
}; };

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@ -3,6 +3,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "../include/Frame.h"
using namespace std; using namespace std;
@ -12,7 +13,7 @@ class ScoreCalculator {
~ScoreCalculator() = default; ~ScoreCalculator() = default;
static int getScore(vector<int> rolls); static int getScore(vector<Frame> rolls);
}; };
#endif #endif

1
rolls4.txt Normal file
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@ -0,0 +1 @@
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 5, 5

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@ -41,4 +41,91 @@ bool NumberHelper::validateRolls(vector<int> rolls){
} }
return true; return true;
}
vector<Frame> NumberHelper::createFrames(vector<int> rolls){
vector<Frame> frame;
int roll = 0;
while (roll != rolls.size())
{
// Strike
if (rolls[roll] == 10)
{
// If we're on our last frame, and roll a strike, we're given two bonus rolls.
if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) {
frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
break;
}
frame.push_back(CreateStrikeFrame(10));
roll += 1;
}
// Spare
else if (rolls[roll] + rolls[roll + 1] == 10)
{
// If we're on our last frame, and roll a spare, we're given a bonus roll.
if (roll + 3 == rolls.size() && rolls[roll] + rolls[roll + 1] == 10)
{
frame.push_back(CreateBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
break;
}
frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
roll += 2;
}
// Open Frame
else
{
frame.push_back(CreateFreeFrame(rolls[roll], rolls[roll + 1]));
roll += 2;
}
}
return frame;
}
Frame NumberHelper::CreateStrikeFrame(int i){
struct Frame frame = Frame();
vector<int> rolls;
rolls.push_back(i);
frame.Roll = rolls;
return frame;
}
Frame NumberHelper::CreateFreeFrame(int i, int j){
struct Frame frame = Frame();
vector<int> rolls;
rolls.push_back(i);
rolls.push_back(j);
frame.Roll = rolls;
return frame;
}
Frame NumberHelper::CreateBonusFrame(int i, int j, int k){
struct Frame frame = Frame();
vector<int> rolls;
rolls.push_back(i);
rolls.push_back(j);
rolls.push_back(k);
frame.Roll = rolls;
return frame;
} }

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@ -1,45 +1,42 @@
#include "../include/ScoreCalculator.h" #include "../include/ScoreCalculator.h"
#include "../include/Frame.h"
int ScoreCalculator::getScore(vector<int> rolls) { int ScoreCalculator::getScore(vector<Frame> frames) {
int score = 0; int score = 0;
int frame = 0;
while (true) { // There can only be 10 frames.
for (int i = 0; i < 10; i++) {
// Strike // Strike
if (rolls[frame] == 10) { if (frames[i].Roll[0] == 10) {
// If we're on our last frame, and roll a strike, we're given two bonus rolls. if (frames[i].Roll.size() == 3) {
if (frame + 3 == rolls.size() && rolls[frame - 3] == 10) { score += frames[i].Roll[0] + frames[i].Roll[1] + frames[i].Roll[2];
score += 10 + rolls[frame + 1] + rolls[frame + 2]; continue;
break;
} }
score += 10 + rolls[frame + 1] + rolls[frame + 2]; // If the next frame has 3 or 2 rolls, then take those 2.
frame += 1; if (frames[i + 1].Roll.size() > 1) {
score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 1].Roll[1];
continue;
}
// [10] + [x] + [y]
score += frames[i].Roll[0] + frames[i + 1].Roll[0] + frames[i + 2].Roll[0];
continue;
} }
// Spare // Spare
else if (rolls[frame] + rolls[frame + 1] == 10) { if (frames[i].Roll[0] + frames[i].Roll[1] == 10) {
// If we're on our last frame, and roll a spare, we're given a bonus roll. if (frames[i].Roll.size() == 3) {
if (frame + 3 == rolls.size() && rolls[frame] + rolls[frame + 1] == 10) score += frames[i].Roll[0] + frames[i].Roll[1] + frames[i].Roll[2];
{ continue;
score += 10 + rolls[frame + 1];
break;
} }
score += 10 + rolls[frame + 2]; score += 10 + frames[i + 1].Roll[0];
frame += 2; continue;
} }
// Open Frame // Open frame
else { score += frames[i].Roll[0] + frames[i].Roll[1];
score += rolls[frame] + rolls[frame + 1];
frame += 2;
}
// No more frames
if (frame == rolls.size()) {
break;
}
} }
return score; return score;

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@ -29,7 +29,9 @@ int main(int argc, char *argv[]) {
PrintFrames::printHeader(rolls); PrintFrames::printHeader(rolls);
PrintFrames::printValue(rolls); PrintFrames::printValue(rolls);
int score = ScoreCalculator::getScore(rolls); vector<Frame> frames = NumberHelper::createFrames(rolls);
int score = ScoreCalculator::getScore(frames);
cout << "Score: " << score << endl; cout << "Score: " << score << endl;
return 0; return 0;