Made code style more consistent, use const reference in parameters, and removed a redundant check
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1e51718b04
commit
efc1b264b8
@ -1,13 +0,0 @@
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#ifndef FILEHELPER_H
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#define FILEHELPER_H
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class FileHelper {
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public:
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FileHelper() = default;
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~FileHelper() = default;
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static bool fileExists(char *path);
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};
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#endif
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@ -1,18 +0,0 @@
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#ifndef FILEREADER_H
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#define FILEREADER_H
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#include <string>
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#include <vector>
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using namespace std;
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class FileReader {
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public:
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FileReader() = default;
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~FileReader() = default;
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static string getFile(char *path);
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};
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#endif
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@ -1,5 +1,5 @@
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#ifndef NUMBERHELPER_H
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#define NUMBERHELPER_H
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#ifndef NUMBERUTILS_H
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#define NUMBERUTILS_H
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#include <string>
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#include <vector>
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@ -7,15 +7,15 @@
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using namespace std;
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class NumberHelper {
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class NumberUtils {
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public:
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NumberHelper() = default;
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NumberUtils() = default;
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~NumberHelper() = default;
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~NumberUtils() = default;
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static vector<int> getRolls(string csv);
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static bool validateRolls(vector<int> rolls);
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static vector<Frame> createFrames(vector<int> rolls);
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static vector<int> getRolls(const string& csv);
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static bool validateRolls(const vector<int>& rolls);
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static vector<Frame> createFrames(const vector<int>& rolls);
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private:
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static Frame createStrikeFrame(int i);
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@ -14,8 +14,8 @@ class PrintFrames {
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~PrintFrames() = default;
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static void printHeader();
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static void printValue(string values);
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static string parseValue(vector<Frame> frames);
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static void printValue(const string& value);
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static string parseValue(const vector<Frame>& frames);
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};
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#endif
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@ -13,7 +13,7 @@ class ScoreCalculator {
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~ScoreCalculator() = default;
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static int getScore(vector<Frame> rolls);
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static int getScore(const vector<Frame>& frames);
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};
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#endif
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2
makefile
2
makefile
@ -1,7 +1,7 @@
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# Makefile for hello.c
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CC = g++
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CFLAGS = -O2
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CFLAGS = -O2 -Wanalyzer-malloc-leak
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SRC_DIR = src
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BUILD_DIR = build
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@ -1,13 +0,0 @@
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#include "../include/FileHelper.h"
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#include <sys/stat.h>
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bool FileHelper::fileExists(char *path){
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struct stat s;
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// Check if file exists, and if it isn't a folder.
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if (stat(path, &s) == 0 && !(s.st_mode & S_IFDIR)){
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return true;
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}
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return false;
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}
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@ -1,16 +0,0 @@
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#include "../include/FileReader.h"
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#include <string>
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#include <fstream>
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string FileReader::getFile(char *path){
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ifstream file(path);
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string line;
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// There is only one line in the file
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getline(file, line);
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file.close();
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return line;
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}
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@ -1,11 +1,11 @@
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#include "../include/NumberHelper.h"
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#include "../include/NumberUtils.h"
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cctype>
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vector<int> NumberHelper::getRolls(string csv){
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vector<int> NumberUtils::getRolls(const string& csv){
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vector<int> rolls;
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stringstream ss(csv);
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string number;
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@ -23,11 +23,11 @@ vector<int> NumberHelper::getRolls(string csv){
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return rolls;
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}
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bool NumberHelper::validateRolls(vector<int> rolls){
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bool NumberUtils::validateRolls(const vector<int>& rolls){
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int rollCount = rolls.size();
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for(int i = 0; i < rollCount; ++i) {
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if(rolls[i] > 10 || rolls[i] < 0) {
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for (int i = 0; i < rollCount; ++i) {
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if (rolls[i] > 10 || rolls[i] < 0) {
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cerr << "Number: " << rolls[i] << " is invalid.";
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return false;
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}
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@ -49,16 +49,14 @@ bool NumberHelper::validateRolls(vector<int> rolls){
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return true;
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}
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vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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vector<Frame> NumberUtils::createFrames(const vector<int>& rolls){
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vector<Frame> frame;
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int roll = 0;
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while (roll != rolls.size())
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{
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while (roll != rolls.size()) {
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// Strike
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if (rolls[roll] == 10)
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{
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if (rolls[roll] == 10) {
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// If we're on our last frame, and roll a strike, we're given two bonus rolls.
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if (roll + 3 == rolls.size() && rolls[roll - 3] == 10) {
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frame.push_back(createBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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@ -71,11 +69,9 @@ vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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}
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// Spare
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else if (rolls[roll] + rolls[roll + 1] == 10)
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{
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else if (rolls[roll] + rolls[roll + 1] == 10) {
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// If we're on our last frame, and roll a spare, we're given a bonus roll.
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if (roll + 3 == rolls.size() && rolls[roll] + rolls[roll + 1] == 10)
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{
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if (roll + 3 == rolls.size()) {
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frame.push_back(createBonusFrame(rolls[roll], rolls[roll + 1], rolls[roll + 2]));
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break;
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}
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@ -86,8 +82,7 @@ vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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}
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// Open Frame
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else
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{
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else {
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frame.push_back(createFreeFrame(rolls[roll], rolls[roll + 1]));
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roll += 2;
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@ -97,7 +92,7 @@ vector<Frame> NumberHelper::createFrames(vector<int> rolls){
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return frame;
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}
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Frame NumberHelper::createStrikeFrame(int i){
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Frame NumberUtils::createStrikeFrame(int i){
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struct Frame frame = Frame();
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vector<int> rolls;
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@ -109,7 +104,7 @@ Frame NumberHelper::createStrikeFrame(int i){
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return frame;
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}
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Frame NumberHelper::createFreeFrame(int i, int j){
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Frame NumberUtils::createFreeFrame(int i, int j){
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struct Frame frame = Frame();
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vector<int> rolls;
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@ -122,7 +117,7 @@ Frame NumberHelper::createFreeFrame(int i, int j){
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return frame;
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}
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Frame NumberHelper::createBonusFrame(int i, int j, int k){
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Frame NumberUtils::createBonusFrame(int i, int j, int k){
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struct Frame frame = Frame();
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vector<int> rolls;
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@ -136,7 +131,7 @@ Frame NumberHelper::createBonusFrame(int i, int j, int k){
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return frame;
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}
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bool NumberHelper::isNumber(const std::string& str){
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bool NumberUtils::isNumber(const std::string& str){
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for (size_t i = 0; i < str.size(); ++i) {
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if (!isdigit(str[i]) && !isspace(str[i])) return false;
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}
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@ -6,11 +6,11 @@ void PrintFrames::printHeader() {
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cout << "| f1 | f2 | f3 | f4 | f5 | f6 | f7 | f8 | f9 | f10 |" << endl;
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}
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void PrintFrames::printValue(string value) {
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void PrintFrames::printValue(const string& value) {
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cout << value;
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}
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string PrintFrames::parseValue(vector<Frame> frames) {
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string PrintFrames::parseValue(const vector<Frame>& frames) {
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stringstream ss;
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// There can only be 10 frames.
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@ -30,14 +30,12 @@ string PrintFrames::parseValue(vector<Frame> frames) {
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else if (frames[i].Roll[1] == 10 && frames[i].Roll[2] != 10) {
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ss << "X, " << frames[i].Roll[2] << " ";
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}
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else if (frames[i].Roll[1] == 10 && frames[i].Roll[2] == 0) {
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ss << frames[i].Roll[1] << ", - ";
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}
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else if (frames[i].Roll[1] == 0 && frames[i].Roll[2] == 10) {
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ss << "-, " << frames[i].Roll[2] << " ";
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}
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else if (frames[i].Roll[1] != 10 && frames[i].Roll[2] == 0) {
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ss << frames[i].Roll[1] << ", - ";
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}
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@ -59,15 +57,12 @@ string PrintFrames::parseValue(vector<Frame> frames) {
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if (frames[i + 1].Roll[0] + frames[i + 1].Roll[1] == 10) {
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ss << "X, " << frames[i + 1].Roll[0] << ", /";
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}
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else if (frames[i + 1].Roll[0] == 0 && frames[i + 1].Roll[1] != 0) {
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ss << "X, " << "-, " << frames[i + 1].Roll[1];
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}
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else if (frames[i + 1].Roll[0] != 0 && frames[i + 1].Roll[1] == 0) {
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ss << "X, " << frames[i + 1].Roll[0] << ", -";
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}
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else {
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} else {
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ss << "X, ";
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}
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}
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@ -103,6 +98,7 @@ string PrintFrames::parseValue(vector<Frame> frames) {
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} else {
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ss << frames[i].Roll[0] << ", /, " << frames[i].Roll[2];
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}
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continue;
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}
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@ -120,12 +116,9 @@ string PrintFrames::parseValue(vector<Frame> frames) {
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else if (frames[i].Roll[0] == 0 && frames[i].Roll[1] != 0) {
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ss << "-, " << frames[i].Roll[1];
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}
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else if (frames[i].Roll[0] != 0 && frames[i].Roll[1] == 0) {
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ss << frames[i].Roll[0] << ", -";
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}
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else {
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} else {
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ss << frames[i].Roll[0] << ", " << frames[i].Roll[1];
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}
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}
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@ -1,7 +1,7 @@
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#include "../include/ScoreCalculator.h"
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#include "../include/Frame.h"
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int ScoreCalculator::getScore(vector<Frame> frames) {
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int ScoreCalculator::getScore(const vector<Frame>& frames) {
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int score = 0;
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// There can only be 10 frames.
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@ -1,7 +1,7 @@
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#include <iostream>
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#include <string>
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#include "../include/FileUtil.h"
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#include "../include/NumberHelper.h"
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#include "../include/NumberUtils.h"
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#include "../include/ScoreCalculator.h"
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#include "../include/PrintFrames.h"
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@ -19,13 +19,13 @@ int main(int argc, char *argv[]) {
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}
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string file = FileUtil::getFile(argv[1]);
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vector<int> rolls = NumberHelper::getRolls(file);
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vector<int> rolls = NumberUtils::getRolls(file);
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if (!NumberHelper::validateRolls(rolls)) {
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if (!NumberUtils::validateRolls(rolls)) {
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return 0;
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}
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vector<Frame> frames = NumberHelper::createFrames(rolls);
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vector<Frame> frames = NumberUtils::createFrames(rolls);
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string values = PrintFrames::parseValue(frames);
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